| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceItemPanel 	{	  #region 自定义数据 	  private Object _bg;	  public Object bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<Object>("bg"); 	       }	      return _bg;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private UIToggleList _toogleList;	  public UIToggleList toogleList	   {	   get{	      if (_toogleList == null)	       {	         _toogleList  = GetUIUnit<UIToggleList>("toogleList"); 	       }	      return _toogleList;	     }	   }	  private Button _Btn_GaiLv;	  public Button Btn_GaiLv	   {	   get{	      if (_Btn_GaiLv == null)	       {	         _Btn_GaiLv  = GetUIUnit<Button>("Btn_GaiLv"); 	       }	      return _Btn_GaiLv;	     }	   }	  private Button _Btn_ZuiZhong;	  public Button Btn_ZuiZhong	   {	   get{	      if (_Btn_ZuiZhong == null)	       {	         _Btn_ZuiZhong  = GetUIUnit<Button>("Btn_ZuiZhong"); 	       }	      return _Btn_ZuiZhong;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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