| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DialoguePanel 	{	  #region 自定义数据 	  private GameObject _nextIcon;	  public GameObject nextIcon	   {	   get{	      if (_nextIcon == null)	       {	         _nextIcon  = GetUIUnit<GameObject>("nextIcon"); 	       }	      return _nextIcon;	     }	   }	  private Text _message;	  public Text message	   {	   get{	      if (_message == null)	       {	         _message  = GetUIUnit<Text>("message"); 	       }	      return _message;	     }	   }	  private Button _nextButton;	  public Button nextButton	   {	   get{	      if (_nextButton == null)	       {	         _nextButton  = GetUIUnit<Button>("nextButton"); 	       }	      return _nextButton;	     }	   }	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private RectTransform _OptionRoot;	  public RectTransform OptionRoot	   {	   get{	      if (_OptionRoot == null)	       {	         _OptionRoot  = GetUIUnit<RectTransform>("OptionRoot"); 	       }	      return _OptionRoot;	     }	   }	  private RectTransform _Dialgue;	  public RectTransform Dialgue	   {	   get{	      if (_Dialgue == null)	       {	         _Dialgue  = GetUIUnit<RectTransform>("Dialgue"); 	       }	      return _Dialgue;	     }	   }	  private GameObject _OptionMarsk;	  public GameObject OptionMarsk	   {	   get{	      if (_OptionMarsk == null)	       {	         _OptionMarsk  = GetUIUnit<GameObject>("OptionMarsk"); 	       }	      return _OptionMarsk;	     }	   }	  private GameObject _DialgueType1;	  public GameObject DialgueType1	   {	   get{	      if (_DialgueType1 == null)	       {	         _DialgueType1  = GetUIUnit<GameObject>("DialgueType1"); 	       }	      return _DialgueType1;	     }	   }	  private GameObject _DialgueType2;	  public GameObject DialgueType2	   {	   get{	      if (_DialgueType2 == null)	       {	         _DialgueType2  = GetUIUnit<GameObject>("DialgueType2"); 	       }	      return _DialgueType2;	     }	   }	  private GameObject _nextIcon2;	  public GameObject nextIcon2	   {	   get{	      if (_nextIcon2 == null)	       {	         _nextIcon2  = GetUIUnit<GameObject>("nextIcon2"); 	       }	      return _nextIcon2;	     }	   }	  private Text _message2;	  public Text message2	   {	   get{	      if (_message2 == null)	       {	         _message2  = GetUIUnit<Text>("message2"); 	       }	      return _message2;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private Text _message3;	  public Text message3	   {	   get{	      if (_message3 == null)	       {	         _message3  = GetUIUnit<Text>("message3"); 	       }	      return _message3;	     }	   }	  private GameObject _nextIcon3;	  public GameObject nextIcon3	   {	   get{	      if (_nextIcon3 == null)	       {	         _nextIcon3  = GetUIUnit<GameObject>("nextIcon3"); 	       }	      return _nextIcon3;	     }	   }	  private GameObject _DialgueType3;	  public GameObject DialgueType3	   {	   get{	      if (_DialgueType3 == null)	       {	         _DialgueType3  = GetUIUnit<GameObject>("DialgueType3"); 	       }	      return _DialgueType3;	     }	   }	  private Button _Btn_Bag;	  public Button Btn_Bag	   {	   get{	      if (_Btn_Bag == null)	       {	         _Btn_Bag  = GetUIUnit<Button>("Btn_Bag"); 	       }	      return _Btn_Bag;	     }	   }	  private RectTransform _StartPos;	  public RectTransform StartPos	   {	   get{	      if (_StartPos == null)	       {	         _StartPos  = GetUIUnit<RectTransform>("StartPos"); 	       }	      return _StartPos;	     }	   }	  private Text _Text_Name1;	  public Text Text_Name1	   {	   get{	      if (_Text_Name1 == null)	       {	         _Text_Name1  = GetUIUnit<Text>("Text_Name1"); 	       }	      return _Text_Name1;	     }	   }	  private GameObject _PLayerNameRoot;	  public GameObject PLayerNameRoot	   {	   get{	      if (_PLayerNameRoot == null)	       {	         _PLayerNameRoot  = GetUIUnit<GameObject>("PLayerNameRoot"); 	       }	      return _PLayerNameRoot;	     }	   }	  private Text _Text_Name2;	  public Text Text_Name2	   {	   get{	      if (_Text_Name2 == null)	       {	         _Text_Name2  = GetUIUnit<Text>("Text_Name2"); 	       }	      return _Text_Name2;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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