| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365 | using System.Collections.Generic;using System.Linq;using Core.Event.Event;using Excel2Json;using Fort23.Core;using Fort23.Mono;using Fort23.UTool;using GameLogic.Hero;using Mono;using UnityEngine;using Utility;public class RedDotManager : Singleton<RedDotManager>{    public Map<int, RedDotGroupData> AllRedDotGroupData = new Map<int, RedDotGroupData>();    // /// <summary>    // /// 服务器保存的红点信息;    // /// </summary>    // private Map<int, AccountFileInfo.RedDot> RedDots = new Map<int, AccountFileInfo.RedDot>();    public void AddRedDot(AccountFileInfo.RedDot redDot)    {        AccountFileInfo.RedDot redDot1 = GetRedDot(redDot.id);        if (redDot1 != null)        {            redDot1 = redDot;        }        else        {            AccountFileInfo.Instance.playerData.RedDotDatas.Add(redDot);        }        AccountFileInfo.Instance.SavePlayerData();    }    public AccountFileInfo.RedDot GetRedDot(int id)    {        AccountFileInfo.RedDot redDot = AccountFileInfo.Instance.playerData.RedDotDatas.FirstOrDefault(r => r.id == id);        if (redDot == null)        {            return null;        }        return redDot;    }    /// <summary>    /// 所有红点检测注入    /// </summary>    public void Init()    {        ReddotConfig[] reddotConfigs = ConfigComponent.Instance.GetAll<ReddotConfig>();        foreach (var reddotConfig in reddotConfigs)        {            if (AllRedDotGroupData.TryGetValue(reddotConfig.GroupID, out var value))            {                value.AddRedDotData(reddotConfig.ID);            }            else            {                RedDotGroupData redDotGroupData = new RedDotGroupData();                redDotGroupData.Init(reddotConfig.ID);                AllRedDotGroupData.Add(reddotConfig.GroupID, redDotGroupData);            }        }    }    /// <summary>    /// 改变红点状态    /// </summary>    /// <param name="redDotConfigId">对应红点id</param>    /// <param name="type">0是关闭 1是开启</param>    public void ChangeStateRedDot(int redDotConfigId, int type)    {        ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);        if (reddotConfig.ID == 0)        {            LogTool.Log("红点id找不到:" + redDotConfigId);            return;        }        if (AllRedDotGroupData.Count <= 0)            return;        if (type == 0)        {            AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = false;        }        else        {            AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = true;        }        AllRedDotUpDate();    }    /// <summary>    ///     /// </summary>    /// <param name="redDotConfigId"></param>    /// <param name="type">1打开0关闭</param>    public void TempChangeStateRedDot(int redDotConfigId, int type)    {        ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);        EventManager.Instance.Dispatch(CustomEventType.RedDotChangeState, new DefaultEventData()        {            eventData = new[]            {                redDotConfigId,                type            }        });    }    /// <summary>    /// 所有红点更新    /// </summary>    public void AllRedDotUpDate()    {        EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData() { eventData = 0 });    }    /// <summary>    /// 指定某个红点组更新    /// </summary>    /// <param name="targetGroupId"></param>    public void TarGetRedDotUpDate(int targetGroupId)    {        if (AllRedDotGroupData.ContainsKey(targetGroupId))        {            ReddotConfig reddotConfig =                ConfigComponent.Instance.Get<ReddotConfig>(AllRedDotGroupData[targetGroupId].Id);            if (reddotConfig.LinkGroupID != null)            {                foreach (var i in reddotConfig.LinkGroupID)                {                    EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()                    {                        eventData = i                    });                }            }        }        EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()        {            eventData = targetGroupId        });    }    public bool TargetRedDotIsEnable(int redDotConfigID)    {        if (AllRedDotGroupData.Count <= 0)        {            return false;        }        ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);        if (reddotConfig.ID == 0)        {            // LogTool.Log("红点id找不到:" + redDotConfigID);            return false;        }        bool isEnable = false;        if (reddotConfig.LinkGroupID != null)        {            foreach (var groupID in reddotConfig.LinkGroupID) //遍历link的组            {                if (AllRedDotGroupData.ContainsKey(groupID))                {                    foreach (var keyValuePair in AllRedDotGroupData[groupID].AllRedDotData) //遍历所有layer的红点                    {                        foreach (var redDotData in keyValuePair.Value) //遍历某一个layer的红点                        {                            ReddotConfig _redDotConfig =                                ConfigComponent.Instance.Get<ReddotConfig>(redDotData.Value.Id); //具体某一个红点                            if (TargetRedDotIsEnable(_redDotConfig.ID))                            {                                isEnable = true;                                break;                            }                        }                    }                }            }        }        else        {            AllRedDotGroupData[reddotConfig.GroupID].Update();            if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))            {                isEnable = true;            }        }        return isEnable;    }    public bool TargetRedDotIsEnable2(int redDotConfigID)    {        bool isEnable = false;        ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);        AllRedDotGroupData[reddotConfig.GroupID].Update();        if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))        {            isEnable = true;        }        return isEnable;    }    public bool TargetRedDotIsEnableForType01(int redDotGroupID, object value)    {        switch (redDotGroupID)        {            case 2:                return isSkillUpgrade(value as SkillInfo);            case 9:                object[] objects = value as object[];                return IsFabaoUpgrade1((int)objects[1], objects[0] as FaBaoInfo);            case 10:                return IsFabaoUpgrade(value as FaBaoInfo);                break;        }        return false;    }    public bool isSkillUpgrade(SkillInfo _skillInfo)    {        if (_skillInfo == null)            return false;        var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();        if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Length)        {            return false;        }        if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)        {            return false;        }        for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)        {            if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],                    _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))            {                return false;            }        }        return true;    }    public bool IsFabaoUpgrade(FaBaoInfo faBaoInfo)    {        if (faBaoInfo == null)            return false;        if (faBaoInfo.FabaoPowerupConfig.ID >=            ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)        {            return false;        }        if (PlayerManager.Instance.myHero.powerUpConfig.ID < faBaoInfo.FabaoPowerupConfig.NeedLv)        {            return false;        }        for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)        {            if (!PlayerManager.Instance.BagController.IsEnough(                    faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],                    faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))            {                return false;            }        }        ItemConfig itemConfig =            ConfigComponent.Instance.Get<ItemConfig>(faBaoInfo.FabaoConfig.ItemID);        ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);        if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&            faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)        {            if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],                    faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))            {                return false;            }        }        return true;    }    public bool IsFabaoUpgrade1(int index, FaBaoInfo faBaoInfo)    {        int redDotID = 9;        bool isEnable = true;        // object[] objects = value as object[];        if (index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)        {            HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();            foreach (var heroPowerUpConfig in heroPowerUpConfigs)            {                if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)                {                    isEnable = false;                }            }        }        if (isEnable)        {            AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);            if (redDot == null)            {                return true;            }            else            {                if (redDot.Params.Contains(index.ToString()))                {                    return IsFabaoUpgrade(faBaoInfo);                }                else                {                    return true;                }            }        }        return false;    }    public override void Dispose()    {        AllRedDotGroupData.Clear();        base.Dispose();    }}
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