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							- using System;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Core.State;
 
- using Fort23.Core;
 
- using UnityEngine;
 
- using UnityEngine.AI;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroRollingState : CombatHeroStateBasic
 
-     {
 
-         public class RollingStateData : CObject, IStateEnterData
 
-         {
 
-             public Vector3 dir;
 
-             public override void ActiveObj()
 
-             {
 
-             }
 
-             public override void DormancyObj()
 
-             {
 
-             }
 
-         }
 
-         protected float speed = 1.3f;
 
-         protected float dis = 3;
 
-         private float _currTime;
 
-         private Vector3 targetPos;
 
-         private Vector3 startPos;
 
-         protected ACurve ACurve;
 
-         private RollingStateData _rollingStateData;
 
-  
 
-         public CombatHeroRollingState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         public override bool IsUpdateLockTarget()
 
-         {
 
-             return false;
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-             _rollingStateData = iStateEnterData as RollingStateData;
 
-             combatHeroEntity.combatHeroAnimtion.Play("idle");
 
-             // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 
-             //     combatHeroEntity.combatHeroTimeLineControl.TimeLineData
 
-             //         .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("fangun1", null);
 
-             // try
 
-             // {
 
-             //     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
 
-             //     timeLineEventLogicGroup.TimeLineUpdateEnd = delegate { };
 
-             //     combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
 
-             // }
 
-             // catch (Exception e)
 
-             // {
 
-             //     LogTool.Error(e);
 
-             // }
 
-             // ACurve = combatHeroEntity.combatHeroTimeLineControl.TimeLineData.GetTimeLineEventACurve("fangun1", "fangun",
 
-             //     null);
 
-             Vector3 dir = combatHeroEntity.faceDir;
 
-             if (_rollingStateData != null)
 
-             {
 
-                 dir = _rollingStateData.dir;
 
-             }
 
-             combatHeroEntity.GameObject.transform.rotation.SetLookRotation(dir);
 
-             startPos = combatHeroEntity.dotPos;
 
-             targetPos = startPos + dir * -dis;
 
-             _currTime = 0;
 
-         }
 
-         protected override void ProExit()
 
-         {
 
-             CObjectPool.Instance.Recycle(_rollingStateData);
 
-             _rollingStateData = null;
 
-         }
 
-         protected override void ProUpdate(float t)
 
-         {
 
-             _currTime += t * speed;
 
-             Vector3 moveToTarget = Vector3.Lerp(startPos, targetPos, ACurve.Evaluate(_currTime));
 
-        
 
-         }
 
-     }
 
- }
 
 
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