| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: SmallPlacesConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SmallPlacesConfig.json")]	public partial class SmallPlacesConfigHolder : ConfigHolder<SmallPlacesConfig>
	{	}	[Serializable]	public struct SmallPlacesConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///地点名称(语言表ID)		/// </summary>#if !COMBAT_SERVER		public int placeName;#else		public int placeName{ set; get; }#endif				/// <summary>		///地点介绍(语言表ID)		/// </summary>#if !COMBAT_SERVER		public int placeDesc;#else		public int placeDesc{ set; get; }#endif				/// <summary>		///小地点图标		/// </summary>#if !COMBAT_SERVER		public string placeIcon;#else		public string placeIcon{ set; get; }#endif				/// <summary>		///属于哪个大地点		/// </summary>#if !COMBAT_SERVER		public int PlacesId;#else		public int PlacesId{ set; get; }#endif				/// <summary>		///完成多少事件解锁下一个地点		/// </summary>#if !COMBAT_SERVER		public int CompletionEventCount;#else		public int CompletionEventCount{ set; get; }#endif				/// <summary>		///完成某个事件接下下一个地点		/// </summary>#if !COMBAT_SERVER		public int UnlockEnvetid;#else		public int UnlockEnvetid{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public string scencName;#else		public string scencName{ set; get; }#endif			}}// End of Auto Generated Code
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