| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 | // Auto Generated Code By excel2json// Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "OpenBoxConfig.json")]	public partial class OpenBoxConfigHolder : ConfigHolder<OpenBoxConfig>
	{	}	[Serializable]	public struct OpenBoxConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID 		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///开箱子所需道具ID		/// </summary>#if !COMBAT_SERVER		public int CostItemID;#else		public int CostItemID{ set; get; }#endif				/// <summary>		///单次消耗		/// </summary>#if !COMBAT_SERVER		public int oneConsume;#else		public int oneConsume{ set; get; }#endif				/// <summary>		///免费单抽常量 CD(秒);单日最大次数		/// </summary>#if !COMBAT_SERVER		public int[] oneConsumeFreePara;#else		public int[] oneConsumeFreePara{ set; get; }#endif				/// <summary>		///付费单抽常量 CD(秒);单日最大次数		/// </summary>#if !COMBAT_SERVER		public int[] oneConsumeChargePara;#else		public int[] oneConsumeChargePara{ set; get; }#endif				/// <summary>		///10次消耗		/// </summary>#if !COMBAT_SERVER		public int tenConsume;#else		public int tenConsume{ set; get; }#endif				/// <summary>		///免费十连常量 CD(秒);单日最大次数		/// </summary>#if !COMBAT_SERVER		public int[] oneConsumeFreePara_1;#else		public int[] oneConsumeFreePara_1{ set; get; }#endif				/// <summary>		///付费十连常量 CD(秒);单日最大次数		/// </summary>#if !COMBAT_SERVER		public int[] oneConsumeChargePara_1;#else		public int[] oneConsumeChargePara_1{ set; get; }#endif				/// <summary>		///基础池子		/// </summary>#if !COMBAT_SERVER		public int[] reward;#else		public int[] reward{ set; get; }#endif				/// <summary>		///十连保底池子1 每次十连必出的道具池子		/// </summary>#if !COMBAT_SERVER		public int reward1;#else		public int reward1{ set; get; }#endif				/// <summary>		///十连保底池子2 每X次十连必出的道具池子		/// </summary>#if !COMBAT_SERVER		public int reward2;#else		public int reward2{ set; get; }#endif				/// <summary>		///十连保底池子2 每X次十连必出的道具池子中的X		/// </summary>#if !COMBAT_SERVER		public int reward2para1;#else		public int reward2para1{ set; get; }#endif				/// <summary>		///累计积分每X抽结算奖励		/// </summary>#if !COMBAT_SERVER		public int ProgressRewardChoukaCount;#else		public int ProgressRewardChoukaCount{ set; get; }#endif				/// <summary>		///看广告翻倍的倍率选项		/// </summary>#if !COMBAT_SERVER		public float[] betPara1;#else		public float[] betPara1{ set; get; }#endif				/// <summary>		///看广告翻倍的选项权重		/// </summary>#if !COMBAT_SERVER		public int[] betPara2;#else		public int[] betPara2{ set; get; }#endif			}}// End of Auto Generated Code
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