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- using System;
- using System.Collections.Generic;
- using Common.Utility.CombatEvent;
- using Excel2Json;
- using Fort23.Core;
- using GameLogic.Bag;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using GameLogic.Combat.Skill;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "CombatPanel")]
- public partial class CombatPanel : UIPanel
- {
- private ZhuanPanPanel zhuanPanLogic;
- private HeroHpWidget playerHeroHpWidget;
- public static async CTask OpenCombatPanel()
- {
- CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
- await combatPanel.ShowPanel();
- }
- protected override async CTask ProOpen()
- {
- zhuanPanLogic =
- await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
- zhuanPanLogic.ShowPanel();
- }
- private void Init()
- {
- }
- public override void Hide()
- {
- base.Hide();
- UIManager.Instance.DormancyGComponent(zhuanPanLogic);
- zhuanPanLogic = null;
- UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
- UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
- playerHeroHpWidget = null;
- UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
- }
- protected override void AddEvent()
- {
- // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
- // AddMagicWeaponHeroEntity);
- CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- StaticUpdater.Instance.AddLateUpdateCallBack(Update);
- // CameraSelect.value = 0.7f;
- }
- protected override void DelEvent()
- {
- // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
- // AddMagicWeaponHeroEntity);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
- }
- private async void AddUseGongFa(IEventData ieveData)
- {
- AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
- SkillBasic skillBasic = eventData.SkillBasic;
- if (skillBasic.CombatHeroEntity.IsEnemy)
- {
- return;
- }
- UseQuqueSkill useQuqueSkill =
- await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
- UseQuqueSkillRoot, isInstance: true);
- useQuqueSkill.ShowWidget(skillBasic);
- useQuqueSkill.transform.SetAsLastSibling();
- }
- private async void AddMagicWeaponHeroEntity()
- {
- CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat.CombatHeroController
- .playerHeroEntity.MagicWeaponControl.AllMagicWeapon;
- int count = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl
- .MagicWeaponCount;
- for (int i = 0; i < count; i++)
- {
- CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
- MagicWeaponWidget shengShiEventWidget =
- await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
- MagicWeapon,
- isInstance: true);
- shengShiEventWidget.InitWidget(weaponEntity);
- }
- // shengShiEventWidget.InitShengShiEventWidget(configId);
- }
- public async CTask ShowPanel()
- {
- playerHeroHpWidget =
- await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
- playerHeroHpWidget.size = 250;
- playerHeroHpWidget.shieldSize = 100;
- playerHeroHpWidget.isFollowTarget = false;
- playerHeroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
- CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
- for (int i = 0; i < allEnemy.Length; i++)
- {
- CombatHeroEntity enemy = allEnemy[i];
- BossHpWidget bossHpWidget =
- await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
- isInstance: true);
- bossHpWidget.ShowWidget(enemy);
- }
- AddMagicWeaponHeroEntity();
- }
- public override void AddButtonEvent()
- {
- CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
- AutoUse.onValueChanged.AddListener((x) =>
- {
- CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =
- x;
- });
- }
- private void CameraSelect_onValueChanged(float value)
- {
- if (CombatController.currActiveCombat == null ||
- CombatController.currActiveCombat.CombatCameraControllder == null)
- {
- return;
- }
- CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
- }
- public void Update()
- {
- }
- }
- }
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