CombatPanel.cs 5.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Hero;
  9. using GameLogic.Combat.Skill;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "CombatPanel")]
  14. public partial class CombatPanel : UIPanel
  15. {
  16. private ZhuanPanPanel zhuanPanLogic;
  17. private HeroHpWidget playerHeroHpWidget;
  18. public static async CTask OpenCombatPanel()
  19. {
  20. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  21. await combatPanel.ShowPanel();
  22. }
  23. protected override async CTask ProOpen()
  24. {
  25. zhuanPanLogic =
  26. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  27. zhuanPanLogic.ShowPanel();
  28. }
  29. private void Init()
  30. {
  31. }
  32. public override void Hide()
  33. {
  34. base.Hide();
  35. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  36. zhuanPanLogic = null;
  37. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  38. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  39. playerHeroHpWidget = null;
  40. UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
  41. }
  42. protected override void AddEvent()
  43. {
  44. // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  45. // AddMagicWeaponHeroEntity);
  46. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  47. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  48. // CameraSelect.value = 0.7f;
  49. }
  50. protected override void DelEvent()
  51. {
  52. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  53. // AddMagicWeaponHeroEntity);
  54. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  55. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  56. }
  57. private async void AddUseGongFa(IEventData ieveData)
  58. {
  59. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  60. SkillBasic skillBasic = eventData.SkillBasic;
  61. if (skillBasic.CombatHeroEntity.IsEnemy)
  62. {
  63. return;
  64. }
  65. UseQuqueSkill useQuqueSkill =
  66. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  67. UseQuqueSkillRoot, isInstance: true);
  68. useQuqueSkill.ShowWidget(skillBasic);
  69. useQuqueSkill.transform.SetAsLastSibling();
  70. }
  71. private async void AddMagicWeaponHeroEntity()
  72. {
  73. CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat.CombatHeroController
  74. .playerHeroEntity.MagicWeaponControl.AllMagicWeapon;
  75. int count = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl
  76. .MagicWeaponCount;
  77. for (int i = 0; i < count; i++)
  78. {
  79. CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
  80. MagicWeaponWidget shengShiEventWidget =
  81. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  82. MagicWeapon,
  83. isInstance: true);
  84. shengShiEventWidget.InitWidget(weaponEntity);
  85. }
  86. // shengShiEventWidget.InitShengShiEventWidget(configId);
  87. }
  88. public async CTask ShowPanel()
  89. {
  90. playerHeroHpWidget =
  91. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  92. playerHeroHpWidget.size = 250;
  93. playerHeroHpWidget.shieldSize = 100;
  94. playerHeroHpWidget.isFollowTarget = false;
  95. playerHeroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
  96. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  97. for (int i = 0; i < allEnemy.Length; i++)
  98. {
  99. CombatHeroEntity enemy = allEnemy[i];
  100. BossHpWidget bossHpWidget =
  101. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  102. isInstance: true);
  103. bossHpWidget.ShowWidget(enemy);
  104. }
  105. AddMagicWeaponHeroEntity();
  106. }
  107. public override void AddButtonEvent()
  108. {
  109. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  110. AutoUse.onValueChanged.AddListener((x) =>
  111. {
  112. CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =
  113. x;
  114. });
  115. }
  116. private void CameraSelect_onValueChanged(float value)
  117. {
  118. if (CombatController.currActiveCombat == null ||
  119. CombatController.currActiveCombat.CombatCameraControllder == null)
  120. {
  121. return;
  122. }
  123. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  124. }
  125. public void Update()
  126. {
  127. }
  128. }
  129. }