HeroInformationPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. if (PlayerManager.Instance.myHero.powerUpConfig.ID >= 160)
  88. {
  89. TipMessagePanel.OpenTipMessagePanel(10810);
  90. return;
  91. }
  92. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  93. 1000);
  94. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  95. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  96. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  97. {
  98. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  99. ItemSourcePanel.OpenPanel(1003);
  100. return;
  101. }
  102. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  103. {
  104. //小突破
  105. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  106. {
  107. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  108. var heroAttributData =
  109. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  110. PlayerManager.Instance.myHero.Upgrade();
  111. await MarskPanel.OpenPanel();
  112. fx_ui_tupo1.gameObject.SetActive(true);
  113. fx_ui_tupo1.Play();
  114. await TimerComponent.Instance.WaitAsync(500);
  115. CustomInit();
  116. for (var i = 0; i < JingJieIcons.Count; i++)
  117. {
  118. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  119. {
  120. UIParticle uiParticle =
  121. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  122. uiParticle.gameObject.SetActive(true);
  123. uiParticle.Play();
  124. break;
  125. }
  126. }
  127. await TimerComponent.Instance.WaitAsync(500);
  128. fx_ui_tupo1.gameObject.SetActive(false);
  129. MarskPanel.ClosePanel();
  130. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  131. {
  132. PlayerGuideManager.Instance.NextGuide();
  133. }
  134. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  135. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  136. await heroBreakthroughSuccessPanel.UIClosed();
  137. }
  138. //大突破
  139. else
  140. {
  141. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  142. // await heroBreakthroughPanel.UIClosed();
  143. // PlayerManager.Instance.myHero.Upgrade();
  144. // CustomInit();
  145. }
  146. }
  147. else
  148. {
  149. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  150. // await heroBreakthroughPanel.UIClosed();
  151. // CustomInit();
  152. // TipMessagePanel.OpenTipMessagePanel("")
  153. }
  154. });
  155. Btn_Close.onClick.AddListener(() =>
  156. {
  157. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  158. UIManager.Instance.HideUIUIPanel(this);
  159. });
  160. }
  161. public async CTask CustomInit()
  162. {
  163. ClosePool();
  164. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  165. 1000);
  166. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  167. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  168. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  169. Text_exp.text =
  170. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  171. for (var i = 0; i < JingJieIcons.Count; i++)
  172. {
  173. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  174. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  175. {
  176. JingJieIcons[i].icon_name = "dec_jj_huo1";
  177. }
  178. else
  179. {
  180. JingJieIcons[i].icon_name = "dec_jj_huo2";
  181. }
  182. }
  183. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  184. string jingjie =
  185. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  186. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  187. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  188. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  189. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  190. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  191. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  192. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  193. if (miao > 0)
  194. {
  195. Text_Speed.text = LanguageManager.Instance.Text(10230,
  196. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  197. }
  198. else
  199. {
  200. Text_Speed.text = LanguageManager.Instance.Text(10266,
  201. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  202. }
  203. using (CTaskAwaitBuffer<HeroAttributeWidget> cts = new CTaskAwaitBuffer<HeroAttributeWidget>())
  204. {
  205. for (int i = 0; i < 3; i++)
  206. {
  207. cts.AddTask(UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot));
  208. }
  209. HeroAttributeWidgets = await cts.WaitAll();
  210. }
  211. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  212. {
  213. Btn_TuPo.gameObject.SetActive(false);
  214. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  215. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  216. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  217. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  218. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  219. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  220. }
  221. else
  222. {
  223. Btn_TuPo.gameObject.SetActive(true);
  224. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  225. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  226. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  227. int redDotID = 5;
  228. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  229. if (redDot == null)
  230. {
  231. redDot = new AccountFileInfo.RedDot();
  232. redDot.id = redDotID;
  233. }
  234. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  235. {
  236. //大突破
  237. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  238. {
  239. for (var i = 0;
  240. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  241. i++)
  242. {
  243. if (!PlayerManager.Instance.BagController.IsEnough(
  244. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  245. {
  246. break;
  247. }
  248. }
  249. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  250. {
  251. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  252. RedDotManager.Instance.AddRedDot(redDot);
  253. }
  254. }
  255. }
  256. else
  257. {
  258. for (var i = 0;
  259. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  260. i++)
  261. {
  262. if (!PlayerManager.Instance.BagController.IsEnough(
  263. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  264. {
  265. break;
  266. }
  267. }
  268. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  269. {
  270. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  271. RedDotManager.Instance.AddRedDot(redDot);
  272. }
  273. }
  274. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  275. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  276. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  277. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  278. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  279. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  280. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  281. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  282. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  283. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  284. {
  285. Text_Jingjie1.text =
  286. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  287. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  288. }
  289. else
  290. {
  291. Text_Jingjie1.text =
  292. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  293. LanguageManager.Instance.Text(10429);
  294. }
  295. //可以突破特效设置
  296. fx_ui_tupo_loop.gameObject.SetActive(false);
  297. fx_ui_pojing_loop.gameObject.SetActive(false);
  298. fx_ui_pojing_loop2.gameObject.SetActive(false);
  299. fx_ui_dujie_loop.gameObject.SetActive(false);
  300. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  301. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  302. {
  303. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  304. {
  305. //小突破
  306. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  307. {
  308. fx_ui_tupo_loop.gameObject.SetActive(true);
  309. fx_ui_tupo_loop.Play();
  310. }
  311. //破镜
  312. else
  313. {
  314. fx_ui_pojing_loop.Play();
  315. fx_ui_pojing_loop.gameObject.SetActive(true);
  316. }
  317. }
  318. //圆满
  319. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  320. {
  321. fx_ui_pojing_loop2.gameObject.SetActive(true);
  322. fx_ui_pojing_loop2.Play();
  323. }
  324. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  325. {
  326. fx_ui_dujie_loop.gameObject.SetActive(true);
  327. fx_ui_dujie_loop.Play();
  328. }
  329. }
  330. //突破按钮图片和文字设置
  331. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  332. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  333. {
  334. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  335. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  336. }
  337. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  338. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  339. {
  340. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  341. Text_TuPo.text = "破镜";
  342. }
  343. else
  344. {
  345. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  346. {
  347. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  348. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  349. }
  350. else
  351. {
  352. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  353. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  354. }
  355. }
  356. }
  357. }
  358. float timer = 0;
  359. [CustomMethod(CustomMethodType.Update)]
  360. public void Update()
  361. {
  362. timer += Time.deltaTime;
  363. if (timer < 1f)
  364. {
  365. return;
  366. }
  367. timer = 0;
  368. int currentMiao =
  369. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  370. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  371. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  372. Text_exp.text =
  373. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  374. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  375. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  376. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  377. if (miao > 0)
  378. {
  379. Text_Speed.text = LanguageManager.Instance.Text(10230,
  380. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  381. }
  382. else
  383. {
  384. Text_Speed.text = LanguageManager.Instance.Text(10266,
  385. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  386. }
  387. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  388. {
  389. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  390. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  391. {
  392. Btn_TuPo.transform.RecoverColor();
  393. fx_ui_tupo_loop.gameObject.SetActive(true);
  394. fx_ui_tupo_loop.Play();
  395. }
  396. }
  397. }
  398. private async CTask CreatHero()
  399. {
  400. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  401. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  402. modelObj.own.transform.parent = CameraRoot;
  403. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  404. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  405. modelObj.own.transform.localScale = Vector3.one * 330;
  406. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  407. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  408. int max = modelAnimComponent.Transitions.Library.Count;
  409. for (int i = 0; i < max; i++)
  410. {
  411. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  412. out TransitionModifierGroup transition))
  413. {
  414. var modelIdleClip = transition.Transition as TransitionAsset;
  415. if (modelIdleClip != null && modelIdleClip.name == "idle")
  416. {
  417. modelAnimComponent.Play(modelIdleClip);
  418. break;
  419. }
  420. }
  421. }
  422. }
  423. /// <summary>
  424. /// 吃丹药
  425. /// </summary>
  426. public async CTask UseExpElixir(Vector2 startPos)
  427. {
  428. GameObjectPool gameObjectPool = null;
  429. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  430. gameObjectPool.own.transform.SetParent(this.transform);
  431. Vector2 pos = transform.worldToLocalMatrix * startPos;
  432. Vector2 pos1 = transform.worldToLocalMatrix *
  433. fxroot.GetComponent<RectTransform>().position;
  434. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  435. CustomTweenManager
  436. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  437. pos1, 0.5f, gameObjectPool.own)
  438. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  439. {
  440. GObjectPool.Instance.Recycle(gameObjectPool);
  441. fx_ui_danyao_shi.gameObject.SetActive(true);
  442. fx_ui_danyao_shi.Play();
  443. };
  444. }
  445. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  446. {
  447. if (obj == null || obj.layer == newLayer) return;
  448. // 修改当前对象的 Layer
  449. obj.layer = newLayer;
  450. // 遍历所有子对象,递归修改
  451. foreach (Transform child in obj.transform)
  452. {
  453. ChangeLayerRecursively(child.gameObject, newLayer);
  454. }
  455. }
  456. public async static CTask<HeroInformationPanel> OpenPanel()
  457. {
  458. HeroInformationPanel heroInformationPanel =
  459. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  460. heroInformationPanel.CustomInit();
  461. return heroInformationPanel;
  462. }
  463. public async override CTask Close()
  464. {
  465. fx_ui_tupo_loop.gameObject.SetActive(false);
  466. timer = 0;
  467. ClosePool();
  468. await base.Close();
  469. }
  470. private void ClosePool()
  471. {
  472. UIManager.Instance.DormancyGComponent(modelObj);
  473. modelObj = null;
  474. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  475. {
  476. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  477. }
  478. HeroAttributeWidgets.Clear();
  479. }
  480. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  481. public async CTask Dujie(int hart)
  482. {
  483. root.SetActive(false);
  484. AttributeBg.SetActive(false);
  485. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  486. {
  487. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  488. {
  489. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  490. ShowTextWidgetGam, null, transform, isInstance: true));
  491. }
  492. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  493. }
  494. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  495. DujiePanelAnim.Play("guodu");
  496. fx_ui_dujie_guodu.gameObject.SetActive(true);
  497. fx_ui_dujie_hun.gameObject.SetActive(true);
  498. fx_ui_dujie_guodu.Play();
  499. fx_ui_dujie_hun.Play();
  500. long hp = PlayerManager.Instance.myHero.hp.Value;
  501. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  502. Text_Hp.text = $"{hp}/{hp}";
  503. await TimerComponent.Instance.WaitAsync(1000);
  504. Slider_Hp.gameObject.SetActive(true);
  505. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  506. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  507. {
  508. fx_ui_dujie_sd.gameObject.SetActive(true);
  509. fx_ui_dujie_sd.Play();
  510. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  511. await TimerComponent.Instance.WaitAsync(200);
  512. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  513. hp -= h;
  514. hp = hp < 0 ? 0 : hp;
  515. Slider_Hp.value = hp;
  516. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  517. await TimerComponent.Instance.WaitAsync(1000);
  518. }
  519. await TimerComponent.Instance.WaitAsync(150);
  520. fx_ui_dujie_guodu.gameObject.SetActive(false);
  521. fx_ui_dujie_hun.gameObject.SetActive(false);
  522. fx_ui_dujie_sd.gameObject.SetActive(false);
  523. Slider_Hp.gameObject.SetActive(false);
  524. }
  525. public async CTask RecoverDujie()
  526. {
  527. DujiePanelAnim.Play("guodu_idle");
  528. root.SetActive(true);
  529. AttributeBg.SetActive(true);
  530. fx_ui_tupo2.gameObject.SetActive(false);
  531. }
  532. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  533. {
  534. HeroInformationPanel heroInformationPanel =
  535. UIManager.Instance.GetComponent<HeroInformationPanel>();
  536. List<HeroAttributeData> heroAttributData = null;
  537. //小突破
  538. if (type == 1)
  539. {
  540. heroAttributData =
  541. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  542. PlayerManager.Instance.myHero.Upgrade();
  543. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  544. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  545. await heroBreakthroughSuccessPanel.UIClosed();
  546. }
  547. //大突破
  548. else if (type == 2)
  549. {
  550. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  551. PlayerManager.Instance.myHero.Upgrade();
  552. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  553. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  554. await heroBreakthroughSuccessPanel.UIClosed();
  555. CustomInit();
  556. TitlePanel.OpenPanel();
  557. }
  558. //渡劫
  559. else if (type == 3)
  560. {
  561. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  562. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  563. PlayerManager.Instance.myHero.Upgrade();
  564. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  565. await heroTuPoSuccessPanel.UIClosed();
  566. // heroInformationPanel.root.SetActive(true);
  567. // heroInformationPanel.AttributeBg.SetActive(true);
  568. CustomInit();
  569. heroInformationPanel.RecoverDujie();
  570. TitlePanel.OpenPanel();
  571. }
  572. //圆满
  573. else if (type == 4)
  574. {
  575. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  576. fx_ui_tupo2.gameObject.SetActive(true);
  577. await TimerComponent.Instance.WaitAsync(500);
  578. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  579. await herYuanManSuccessPanel.UIClosed();
  580. CustomInit();
  581. heroInformationPanel.RecoverDujie();
  582. // heroInformationPanel.root.SetActive(true);
  583. // heroInformationPanel.AttributeBg.SetActive(true);
  584. TitlePanel.OpenPanel();
  585. }
  586. }
  587. }
  588. }