HeroBreakthroughPanel.cs 24 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Hero;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroBreakthroughPanel")]
  14. public partial class HeroBreakthroughPanel : UIPanel
  15. {
  16. HeroPowerUpConfig heroPowerUpConfig;
  17. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  18. private HeroInfo nextHeroInfo = new HeroInfo();
  19. /// <summary>
  20. /// 1.正常渡劫 2.渡劫预览
  21. /// </summary>
  22. private int type;
  23. private void Init()
  24. {
  25. IsShowAppBar = false;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  31. }
  32. private void RefenceBreakthrough(IEventData e)
  33. {
  34. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  35. }
  36. protected override void DelEvent()
  37. {
  38. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  43. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Affirm.onClick.AddListener(async () =>
  45. {
  46. if (type == 2)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  49. return;
  50. }
  51. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  52. {
  53. return;
  54. }
  55. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  56. {
  57. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  58. return;
  59. }
  60. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  61. {
  62. bool isHave = false;
  63. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  64. {
  65. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  66. {
  67. isHave = true;
  68. }
  69. }
  70. if (!isHave)
  71. {
  72. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i]);
  73. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  74. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  75. return;
  76. }
  77. }
  78. //扣除道具
  79. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  80. {
  81. if (breakthroughItemWidget.itemInfo != null)
  82. {
  83. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  84. {
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  86. return;
  87. }
  88. }
  89. }
  90. var list = GetBl();
  91. int ramdomValue = Random.Range(1, 101);
  92. int type1 = 2;
  93. //突破成功
  94. if (ramdomValue < list[0])
  95. {
  96. bool isTuPoSuccess = true;
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  98. {
  99. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null && PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  100. {
  101. type1 = 3;
  102. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0], PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  103. //渡劫失败
  104. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  105. {
  106. isTuPoSuccess = false;
  107. RemoveHeroItem(list[1]);
  108. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  109. await heroBreakthroughFailPanel.UIClosed();
  110. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  111. // await tipMessage.UIClosed();
  112. }
  113. }
  114. }
  115. if (isTuPoSuccess)
  116. {
  117. await UpHero(type1);
  118. }
  119. }
  120. //失败
  121. else
  122. {
  123. RemoveHeroItem(list[1]);
  124. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  125. await heroBreakthroughFailPanel.UIClosed();
  126. }
  127. UIManager.Instance.HideUIUIPanel(this);
  128. });
  129. Btn_StartCombat.onClick.AddListener(() =>
  130. {
  131. if (type == 2)
  132. return;
  133. if (PlayerManager.Instance.myHero.heroData.isCombat)
  134. return;
  135. // UIManager.Instance.HindCurrAllShowPanel();
  136. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  137. delegate(bool isWin)
  138. {
  139. LogTool.Log("战斗完成" + isWin);
  140. if (isWin)
  141. {
  142. PlayerManager.Instance.myHero.heroData.isCombat = true;
  143. AccountFileInfo.Instance.SavePlayerData();
  144. Btn_StartCombat.gameObject.SetActive(false);
  145. CombatTrue.gameObject.SetActive(true);
  146. Text_Combat.text = "已破除";
  147. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  148. // UIManager.Instance.ShowLastHindAllShowPanel();
  149. }
  150. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  151. });
  152. });
  153. }
  154. private void RemoveHeroItem(int failBl)
  155. {
  156. //扣除失败后的经验
  157. float failbl = failBl == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  158. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  159. float allexp = HeroHerlp.GetHeroExp();
  160. PlayerManager.Instance.myHero.heroData.exp += allexp;
  161. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  162. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  163. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  164. AccountFileInfo.Instance.SavePlayerData();
  165. }
  166. private async CTask UpHero(int type)
  167. {
  168. List<HeroAttributeData> heroAttributData = null;
  169. //小突破
  170. if (type == 1)
  171. {
  172. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  173. }
  174. //大突破
  175. else if (type == 2)
  176. {
  177. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  178. }
  179. //渡劫
  180. else if (type == 3)
  181. {
  182. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  183. }
  184. PlayerManager.Instance.myHero.Upgrade();
  185. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  186. await heroBreakthroughSuccessPanel.UIClosed();
  187. }
  188. public async CTask CustomInit()
  189. {
  190. type = 1;
  191. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  192. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  193. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  194. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  195. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  196. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  197. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  198. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  199. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  200. LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  201. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  202. HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  203. MonsterPowerUpConfig monsterPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  204. Text_CombatTitle.text = $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1) }{ LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2) }{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  205. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  206. {
  207. Text_TitleName.text = "渡<size=94>劫</size>";
  208. Text_Affirm.text = "逆天而行";
  209. Text_AffirmTips.text = "是否确认渡劫";
  210. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  211. {
  212. LeiJieRooot.gameObject.SetActive(true);
  213. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  214. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  215. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  216. {
  217. Text_HeroHp.color = Color.red;
  218. }
  219. else
  220. {
  221. Text_HeroHp.color = Color.black;
  222. }
  223. }
  224. else
  225. {
  226. LeiJieRooot.gameObject.SetActive(false);
  227. }
  228. }
  229. else
  230. {
  231. Text_AffirmTips.text = "是否确认突破";
  232. Text_Affirm.text = "突破";
  233. Text_TitleName.text = "突<size=94>破</size>";
  234. LeiJieRooot.gameObject.SetActive(false);
  235. }
  236. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  237. {
  238. CombatRoot.gameObject.SetActive(true);
  239. if (PlayerManager.Instance.myHero.heroData.isCombat)
  240. {
  241. Btn_StartCombat.gameObject.SetActive(false);
  242. CombatTrue.gameObject.SetActive(true);
  243. Text_Combat.text = "已破除";
  244. }
  245. else
  246. {
  247. Btn_StartCombat.gameObject.SetActive(true);
  248. CombatTrue.gameObject.SetActive(false);
  249. Text_Combat.text = "破除";
  250. }
  251. }
  252. else
  253. {
  254. CombatRoot.gameObject.SetActive(false);
  255. }
  256. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  257. Btn_Affirm.transform.RecoverColor();
  258. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  259. {
  260. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  261. {
  262. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  263. }
  264. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  265. breakthroughItemWidgets[0].CustomInit(1, 0);
  266. //必选道具
  267. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  268. {
  269. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  270. }
  271. //可选道具
  272. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  273. {
  274. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  275. }
  276. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  277. {
  278. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  279. }
  280. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  281. }
  282. }
  283. private void RefenceSuccessProbability(HeroInfo hero)
  284. {
  285. bool isCan = true;
  286. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  287. {
  288. isCan = false;
  289. }
  290. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  291. {
  292. bool isHave = false;
  293. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  294. {
  295. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  296. {
  297. isHave = true;
  298. }
  299. }
  300. if (!isHave)
  301. {
  302. isCan = false;
  303. break;
  304. }
  305. }
  306. int failXw = 0;
  307. float failbl = 0;
  308. int successBl = 0;
  309. var list = GetBl();
  310. failbl = list[1] == 0 ? hero.powerUpConfig.FailureExpReduce : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  311. successBl = list[0];
  312. if (isCan)
  313. {
  314. // var list = GetBl();
  315. //
  316. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  317. // successBl = list[0];
  318. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  319. {
  320. Text_AffirmTips.text = "是否确认渡劫";
  321. }
  322. else
  323. {
  324. Text_AffirmTips.text = "是否确认突破";
  325. }
  326. }
  327. else
  328. {
  329. //提示需要什么道具
  330. string tips = "需要 破除心魔 ";
  331. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  332. {
  333. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  334. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  335. }
  336. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  337. {
  338. Text_AffirmTips.text = tips;
  339. }
  340. else
  341. {
  342. Text_AffirmTips.text = tips;
  343. }
  344. //
  345. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  346. // successBl = 0;
  347. }
  348. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  349. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  350. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  351. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  352. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  353. }
  354. private List<int> GetBl()
  355. {
  356. int succesAllBl = 0;
  357. int failAllBl = 0;
  358. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  359. {
  360. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  361. }
  362. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  363. {
  364. if (breakthroughItemWidget.itemInfo != null)
  365. {
  366. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  367. {
  368. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  369. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  370. }
  371. else
  372. {
  373. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  374. }
  375. }
  376. }
  377. return new List<int> { succesAllBl, failAllBl };
  378. }
  379. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  380. {
  381. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  382. heroBreakthroughPanel.CustomInit();
  383. return heroBreakthroughPanel;
  384. }
  385. //渡劫预览
  386. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  387. {
  388. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  389. heroBreakthroughPanel.CustomInit(heroInfo1);
  390. return heroBreakthroughPanel;
  391. }
  392. public async CTask CustomInit(HeroInfo heroInfo1)
  393. {
  394. type = 2;
  395. heroPowerUpConfig = heroInfo1.powerUpConfig;
  396. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  397. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, heroInfo1.heroData.heroPowerId + 1);
  398. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  399. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  400. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  401. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  402. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  403. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  404. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  405. {
  406. Text_TitleName.text = "渡劫预览";
  407. Text_Affirm.text = "逆天而行";
  408. Text_AffirmTips.text = "是否确认渡劫";
  409. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  410. {
  411. LeiJieRooot.gameObject.SetActive(true);
  412. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  413. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  414. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  415. {
  416. Text_HeroHp.color = Color.red;
  417. }
  418. else
  419. {
  420. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  421. }
  422. }
  423. else
  424. {
  425. LeiJieRooot.gameObject.SetActive(false);
  426. }
  427. }
  428. else
  429. {
  430. Text_AffirmTips.text = "是否确认突破";
  431. Text_Affirm.text = "突破";
  432. Text_TitleName.text = "突破";
  433. LeiJieRooot.gameObject.SetActive(false);
  434. }
  435. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  436. {
  437. CombatRoot.gameObject.SetActive(true);
  438. if (heroInfo1.heroData.isCombat)
  439. {
  440. Btn_StartCombat.gameObject.SetActive(false);
  441. CombatTrue.gameObject.SetActive(true);
  442. Text_Combat.text = "已破除";
  443. }
  444. else
  445. {
  446. Btn_StartCombat.gameObject.SetActive(true);
  447. CombatTrue.gameObject.SetActive(false);
  448. Text_Combat.text = "破除";
  449. }
  450. }
  451. else
  452. {
  453. CombatRoot.gameObject.SetActive(false);
  454. }
  455. RefenceSuccessProbability(heroInfo1);
  456. Btn_Affirm.transform.Gray(false);
  457. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  458. {
  459. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  460. {
  461. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  462. }
  463. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  464. breakthroughItemWidgets[0].CustomInit(1, 0);
  465. //必选道具
  466. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  467. {
  468. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  469. }
  470. //可选道具
  471. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  472. {
  473. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  474. }
  475. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  476. {
  477. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  478. }
  479. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  480. }
  481. }
  482. public override void Close()
  483. {
  484. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  485. {
  486. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  487. }
  488. breakthroughItemWidgets.Clear();
  489. heroPowerUpConfig = default;
  490. type = 0;
  491. base.Close();
  492. }
  493. }
  494. }