SkillFeaturesData.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. using System;
  2. using Common.Combat.FxAILogic;
  3. using Fort23.Core;
  4. using GameLogic.Player;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. public class SkillFeaturesData : CObject,ISkillFeatures
  9. {
  10. /// <summary>
  11. /// 生命值
  12. /// </summary>
  13. public long hp;
  14. /// <summary>
  15. /// 最大时的Hp
  16. /// </summary>
  17. public long maxHp;
  18. public bool isEnemy;
  19. public WuXingType WuXingType;
  20. public SkillBasic SkillBasic;
  21. public FxAILogicBasic FxAILogicBasic;
  22. public SkillFeaturesData CapyFeaturesData()
  23. {
  24. SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
  25. skillFeaturesData.hp = hp;
  26. skillFeaturesData.SkillBasic=SkillBasic;
  27. skillFeaturesData.isEnemy = isEnemy;
  28. skillFeaturesData.WuXingType = WuXingType;
  29. return skillFeaturesData;
  30. }
  31. public override void ActiveObj()
  32. {
  33. }
  34. public override void DormancyObj()
  35. {
  36. SkillBasic = null;
  37. FxAILogicBasic = null;
  38. }
  39. }
  40. }