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							- using System;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     public class BigMapItem
 
-     {
 
-         public GameObjectPool gameObjectPool;
 
-         public WorldMapConfig worldMapConfig;
 
-         private ReferenceCollector referenceCollector;
 
-         public async void CustomInit(int worldMapId, GameObjectPool gameObjectPool, Action<ItemWidgetBasic> callBack)
 
-         {
 
-             this.gameObjectPool = gameObjectPool;
 
-             worldMapConfig = ConfigComponent.Instance.Get<WorldMapConfig>(worldMapId);
 
-             referenceCollector = gameObjectPool.own.GetComponent<ReferenceCollector>();
 
-             for (var i = 0; i < worldMapConfig.bigMapId.Length; i++)
 
-             {
 
-                 GameObject gam = referenceCollector.Get<GameObject>("map_" + worldMapConfig.bigMapId[i]);
 
-                 BigMapWidget bigMapWidget = await UIManager.Instance.CreateGComponentForObject<BigMapWidget>(gam, null);
 
-                 bigMapWidget.OnClick = callBack;
 
-                 bigMapWidget.CustomInit(worldMapConfig.bigMapId[i]);
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             UIManager.Instance.DormancyGComponent(gameObjectPool);
 
-             gameObjectPool = null;
 
-             referenceCollector = null;
 
-         }
 
-     }
 
- }
 
 
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