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							- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     public class MyGuideMask : MonoBehaviour, ICanvasRaycastFilter
 
-     {
 
-         public Image _Mask; //??????
 
-         private Material _materia;
 
-         public GameObject target;
 
-         private void Awake()
 
-         {
 
-             // _materia = _Mask.material;
 
-             // RectTransform rectTransform = target.GetComponent<RectTransform>();
 
-             // CreateCircleRectangleMask(rectTransform.anchoredPosition, rectTransform.sizeDelta, 2);
 
-         }
 
-         /// <summary>
 
-         /// ??????????????
 
-         /// </summary>
 
-         /// <param name="pos">???ε????λ??</param>
 
-         /// <param name="pos1">?????λ??</param>
 
-         /// <param name="pos2">?????λ??</param>
 
-         public void CreateCircleRectangleMask(Vector2 pos, Vector2 widthAndHeight, float raid)
 
-         {
 
-             _materia.SetFloat("_MaskType", 2f);
 
-             _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, widthAndHeight.x, widthAndHeight.y));
 
-             _materia.SetFloat("_Raid", raid);
 
-         }
 
-         /// <summary>
 
-         /// ???????ε??????
 
-         /// </summary>
 
-         /// <param name="pos">?????????????</param>
 
-         /// <param name="widthAndHeight">???ο??</param>
 
-         public void CreateRectangleMask(Vector2 pos, Vector2 widthAndHeight, float raid)
 
-         {
 
-             _materia.SetFloat("_MaskType", 1f);
 
-             _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, widthAndHeight.x, widthAndHeight.y));
 
-         }
 
-         /// <summary>
 
-         /// ???????ε??????
 
-         /// </summary>
 
-         /// <param name="pos">??????????????</param>
 
-         /// <param name="rad">??????</param>
 
-         /// <param name="pos1">С????????????</param>
 
-         /// <param name="rad1">С????</param>
 
-         public void CreateCircleMask(Vector3 pos, float rad, Vector3 pos1, float rad1)
 
-         {
 
-             _materia.SetFloat("_MaskType", 0f);
 
-             _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, rad, 0));
 
-             _materia.SetVector("_TopOri", new Vector4(pos1.x, pos1.y, rad1, 0));
 
-         }
 
-         /// <summary>
 
-         /// ?????????Mask???
 
-         /// </summary>
 
-         /// <param name="tg">???</param>
 
-         public void SetTargetImage(GameObject tg)
 
-         {
 
-             target = tg;
 
-         }
 
-         public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
 
-         {
 
-             //???????????????
 
-             if (target == null)
 
-             {
 
-                 return true;
 
-             }
 
-             //?????Χ??????????
 
-             return !RectTransformUtility.RectangleContainsScreenPoint(target.GetComponent<RectTransform>(),
 
-                 sp, eventCamera);
 
-         }
 
-         public void CustomPoint()
 
-         {
 
-             LogTool.Log("??????????");
 
-         }
 
-     }
 
- }
 
 
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