| 1234567891011121314151617181920212223242526272829303132333435363738 | 
							- /****************************************************************************
 
-  * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License
 
-  * 
 
-  * https://qframework.cn
 
-  * https://github.com/liangxiegame/QFramework
 
-  * https://gitee.com/liangxiegame/QFramework
 
-  ****************************************************************************/
 
- using System;
 
- using UnityEngine;
 
- namespace Core.Triiger
 
- {
 
-     public class OnCollisionStay2DEventTrigger : MonoBehaviour
 
-     {
 
-         public readonly EasyEvent<Collision2D> OnCollisionStay2DEvent = new EasyEvent<Collision2D>();
 
-         private void OnCollisionStay2D(Collision2D col)
 
-         {
 
-             OnCollisionStay2DEvent.Trigger(col);         
 
-         }
 
-     }
 
-     public static class OnCollisionStay2DEventTriggerExtension
 
-     {
 
-         public static IUnRegister OnCollisionStay2DEvent<T>(this T self, Action<Collision2D> onCollisionStay2D)
 
-             where T : Component
 
-         {
 
-             return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
 
-                 .Register(onCollisionStay2D);
 
-         }
 
-         
 
-         public static IUnRegister OnCollisionStay2DEvent(this GameObject self, Action<Collision2D> onCollisionStay2D)
 
-         {
 
-             return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
 
-                 .Register(onCollisionStay2D);
 
-         }
 
-     }
 
- }
 
 
  |