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							- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- using System;
 
- [AttributeUsage(AttributeTargets.Enum | AttributeTargets.Field)]
 
- public class EnumLabelAttribute : PropertyAttribute
 
- {
 
-     /// <summary>
 
-     /// 注释
 
-     /// </summary>
 
-     public string label;
 
-     public new int[] order = new int[0];
 
-     /// <summary>
 
-     /// 数据
 
-     /// </summary>
 
-     public string data = "";
 
-     public EnumLabelAttribute(string label, string data = "")
 
-     {
 
-         this.label = label;
 
-         this.data = data;
 
-     }
 
-     public EnumLabelAttribute(string label, string data = "", params int[] order)
 
-     {
 
-         this.label = label;
 
-         this.order = order;
 
-         this.data = data;
 
-     }
 
- }
 
- #endif
 
 
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