UITweenController.cs 5.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  4. using UnityEngine;
  5. using Object = UnityEngine.Object;
  6. namespace Core.UI.UTool.UITween
  7. {
  8. [ExecuteInEditMode]
  9. public class UITweenController : MonoBehaviour
  10. {
  11. public float maxDuration;
  12. public bool isUpdate;
  13. [HideInInspector] public float currTime;
  14. public List<TweenAssetGrpupInfo> GrpupInfos = new List<TweenAssetGrpupInfo>();
  15. private BetterList<TweenAssetGrpupInfo> _currPlay = new BetterList<TweenAssetGrpupInfo>();
  16. public ParticleSystem.MinMaxGradient MinMaxGradient = new ParticleSystem.MinMaxGradient();
  17. public bool isLoop;
  18. private List<UITweenController> _uiTweenControllers = new List<UITweenController>();
  19. private void OnEnable()
  20. {
  21. if (Application.isPlaying)
  22. {
  23. StartPlay(false);
  24. }
  25. }
  26. public void Play(string animName)
  27. {
  28. _currPlay.Clear();
  29. for (int i = 0; i < GrpupInfos.Count; i++)
  30. {
  31. TweenAssetGrpupInfo tweenAssetGrpupInfo = GrpupInfos[i];
  32. if (tweenAssetGrpupInfo.animName.Equals(animName))
  33. {
  34. _currPlay.Add(tweenAssetGrpupInfo);
  35. }
  36. }
  37. }
  38. public void Stop()
  39. {
  40. isUpdate = false;
  41. }
  42. public void StartPlay(bool isChildren)
  43. {
  44. _uiTweenControllers.Clear();
  45. maxDuration = 0;
  46. _currPlay.Clear();
  47. isLoop = false;
  48. for (int i = 0; i < GrpupInfos.Count; i++)
  49. {
  50. TweenAssetGrpupInfo tweenAssetGrpupInfo = GrpupInfos[i];
  51. tweenAssetGrpupInfo.SetMaxTime();
  52. if (tweenAssetGrpupInfo.isActive)
  53. {
  54. if (tweenAssetGrpupInfo.maxDuration > maxDuration)
  55. {
  56. maxDuration = tweenAssetGrpupInfo.maxDuration;
  57. }
  58. if (tweenAssetGrpupInfo.isLoop)
  59. {
  60. isLoop = true;
  61. }
  62. tweenAssetGrpupInfo.StartPlay();
  63. _currPlay.Add(tweenAssetGrpupInfo);
  64. }
  65. }
  66. if (isChildren)
  67. {
  68. UITweenController[] uiTweenControllers =
  69. gameObject.transform.GetComponentsInChildren<UITweenController>();
  70. _uiTweenControllers.AddRange(uiTweenControllers);
  71. _uiTweenControllers.Remove(this);
  72. for (int i = 0; i < _uiTweenControllers.Count; i++)
  73. {
  74. UITweenController uiTweenController = _uiTweenControllers[i];
  75. uiTweenController.StartPlay(false);
  76. if (uiTweenController.maxDuration > maxDuration)
  77. {
  78. maxDuration = uiTweenController.maxDuration;
  79. }
  80. if (uiTweenController.isLoop)
  81. {
  82. isLoop = true;
  83. }
  84. }
  85. }
  86. isUpdate = true;
  87. currTime = 0;
  88. }
  89. public void SetMaxTime()
  90. {
  91. maxDuration = 0;
  92. for (int i = 0; i < GrpupInfos.Count; i++)
  93. {
  94. TweenAssetGrpupInfo tweenAssetGrpupInfo = GrpupInfos[i];
  95. tweenAssetGrpupInfo.SetMaxTime();
  96. if (tweenAssetGrpupInfo.isActive)
  97. {
  98. if (tweenAssetGrpupInfo.maxDuration > maxDuration)
  99. {
  100. maxDuration = tweenAssetGrpupInfo.maxDuration;
  101. }
  102. }
  103. }
  104. for (int i = 0; i < _uiTweenControllers.Count; i++)
  105. {
  106. UITweenController uiTweenController = _uiTweenControllers[i];
  107. uiTweenController.SetMaxTime();
  108. if (uiTweenController.maxDuration > maxDuration)
  109. {
  110. maxDuration = uiTweenController.maxDuration;
  111. }
  112. }
  113. }
  114. public void JumpToTime(float t)
  115. {
  116. for (int i = 0; i < GrpupInfos.Count; i++)
  117. {
  118. GrpupInfos[i].JumpToTime(t);
  119. // allTweenInfo[i].Rest();
  120. }
  121. for (int i = 0; i < _uiTweenControllers.Count; i++)
  122. {
  123. _uiTweenControllers[i].JumpToTime(t);
  124. }
  125. PlayTween(t, true);
  126. }
  127. private void PlayTween(float t, bool isFallBack)
  128. {
  129. for (int i = 0; i < GrpupInfos.Count; i++)
  130. {
  131. GrpupInfos[i].PlayTween(t, isFallBack);
  132. }
  133. }
  134. private void Update()
  135. {
  136. if (!isUpdate)
  137. {
  138. return;
  139. }
  140. currTime += Time.deltaTime;
  141. for (int i = 0; i < _currPlay.Count; i++)
  142. {
  143. _currPlay[i].PlayTween(currTime, false);
  144. }
  145. for (int i = 0; i < _uiTweenControllers.Count; i++)
  146. {
  147. _uiTweenControllers[i].PlayTween(currTime, false);
  148. }
  149. if (!isLoop && currTime >= maxDuration)
  150. {
  151. isUpdate = false;
  152. }
  153. }
  154. }
  155. }