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							- using UnityEngine;
 
- namespace GameLogic.CombatScenesTool
 
- {
 
-     /// <summary>
 
-     /// 配置场景区域的怪物位置
 
-     /// </summary>
 
-     public class CombatScenesNodeConfig : MonoBehaviour
 
-     {
 
-         public Transform[] monsterPoint;
 
-         /// <summary>
 
-         /// 英雄移动的点
 
-         /// </summary>
 
-         public Transform targetMoveStartPoint;
 
-        
 
-         // public Transform heroStartPos;
 
-     }
 
- }
 
 
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