CombatHeroInfo.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.Serialization;
  10. using Utility;
  11. [System.Serializable]
  12. public class CombatHeroInfo
  13. {
  14. public int modelID;
  15. public EncryptionLong hp = new EncryptionLong();
  16. public EncryptionLong defense = new EncryptionLong();
  17. public EncryptionLong attack = new EncryptionLong();
  18. /// <summary>
  19. /// 闪避 evasion
  20. /// </summary>
  21. public EncryptionInt shanbi = new EncryptionInt();
  22. /// <summary>
  23. /// 经验产出
  24. /// </summary>
  25. public EncryptionLong expGain = new EncryptionLong();
  26. public EncryptionFloat attSpeed = new EncryptionFloat();
  27. public EncryptionFloat crit =new EncryptionFloat();
  28. public EncryptionFloat critDamage =new EncryptionFloat();
  29. // public EncryptionFloat dodge = new EncryptionFloat();
  30. public EncryptionInt level;
  31. public EncryptionInt star;
  32. public HeroModelConfig modelConfig;
  33. public HeroPowerUpConfig powerUpConfig;
  34. public HeroPromoteConfig promoteConfig;
  35. public HeroBasicEquipConfig basicEquipConfig;
  36. /// <summary>
  37. /// 减少收到的暴击伤害
  38. /// </summary>
  39. public float reduceHitCritDamage;
  40. /// <summary>
  41. /// 减少收到的伤害
  42. /// </summary>
  43. public float reduceHitDamage;
  44. /// <summary>
  45. /// 技能暴击伤害
  46. /// </summary>
  47. public float skillCritDamage;
  48. /// <summary>
  49. /// 闪避 默认10%的几率
  50. /// </summary>
  51. public float dodge=10;
  52. /// <summary>
  53. /// 1=英雄 2=小怪 3=精英怪 4=boss
  54. /// </summary>
  55. public int heroType;
  56. public string modelName;
  57. public float maxDis=2;
  58. public float maxDisTo=2*2;
  59. // public int[] skillId;
  60. // public List<SkillConfig> skillConfigs;
  61. /// <summary>
  62. /// 所有已解锁技能的ID
  63. /// </summary>
  64. public List<int> unLockSkills;
  65. public bool isGpu;
  66. public string heroName;
  67. public CombatHeroInfo()
  68. {
  69. }
  70. // public CombatHeroInfo(AccountFileInfo.HeroData heroData)
  71. // {
  72. // modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(heroData.heroModelId);
  73. // promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(heroData.heroPromoteId);
  74. // powerConfig = ConfigComponent.Instance.Get<HeroPowerConfig>(heroData.heroPowerId);
  75. // star = promoteConfig.starGrade;
  76. // lv = powerConfig.heroLevel;
  77. // }
  78. private float rarityFactor;
  79. private float starFactor;
  80. private float factor;
  81. /// <summary>
  82. /// 计算影响基础属性的参数
  83. /// (稀有度、星级)
  84. /// </summary>
  85. protected void CalFactor()
  86. {
  87. rarityFactor = PlayerManager.Instance.gameConstantConfig.monsterRarityAttributeFactor[modelConfig.rarity-1]
  88. / 100f;
  89. starFactor = promoteConfig.star_Power / 100f;
  90. factor = rarityFactor * starFactor;
  91. }
  92. protected void CalBasicAttribute()
  93. {
  94. hp = (EncryptionLong)(modelConfig.hp * powerUpConfig.HPFactor * factor);
  95. defense = (EncryptionLong)(modelConfig.def * powerUpConfig.DEFFactor * factor);
  96. attack = (EncryptionLong)(modelConfig.attack * powerUpConfig.ATKFactor * factor);
  97. shanbi = (EncryptionInt)(modelConfig.shanbi * powerUpConfig.SHANBIFactor * factor);
  98. expGain = (EncryptionLong)(modelConfig.expGain * powerUpConfig.EXPFactor * factor);
  99. CalUnLockSkill();
  100. }
  101. protected void CalAttribute()
  102. {
  103. CalBasicAttribute();
  104. attSpeed = (EncryptionFloat)modelConfig.speed_atk;
  105. crit = (EncryptionFloat)modelConfig.crit;
  106. // skillId = modelConfig.skillID;
  107. modelName = modelConfig.model;
  108. isGpu = modelConfig.isUseGpu;
  109. maxDis = modelConfig.range_atk;
  110. maxDisTo = maxDis * maxDis;
  111. heroType = modelConfig.heroType;
  112. }
  113. /// <summary>
  114. /// 计算解锁技能
  115. /// </summary>
  116. public void CalUnLockSkill()
  117. {
  118. unLockSkills = new List<int>();
  119. for (int i = 0; i < modelConfig.skillID.Length; i++)
  120. {
  121. SkillConfig skillConfig = PlayerManager.Instance.heroController.GetHighestLevelOr1(modelConfig.skillID[i], level.Value, star.Value, true);
  122. if (skillConfig.ID > 0)
  123. {
  124. unLockSkills.Add(skillConfig.ID);
  125. }
  126. }
  127. }
  128. protected void SetDataConfig(int modelID,int level, int star)
  129. {
  130. modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(modelID);
  131. powerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  132. promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(star);
  133. this.level = (EncryptionInt)level;
  134. this.star = (EncryptionInt)star;
  135. heroName = LanguageManager.Instance.Text(modelConfig.name);
  136. }
  137. public void InitMonster(int modelID,int level, int star = 1)
  138. {
  139. SetDataConfig(modelID, level, star);
  140. CalFactor();
  141. CalAttribute();
  142. // SkillData = new SkillData(this);
  143. // SkillData.InitSkills();
  144. }
  145. // public void InitMonster(int id,int level)
  146. // {
  147. // HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
  148. // HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  149. // hp = (EncryptionLong)(heroModelConfig.hp*heroPowerUpConfig.HPFactor);
  150. // defense=(EncryptionLong)(heroModelConfig.def*heroPowerUpConfig.DEFFactor);
  151. // attack=(EncryptionLong)(heroModelConfig.attack*heroPowerUpConfig.ATKFactor);
  152. // attSpeed=(EncryptionFloat)heroModelConfig.speed_atk;
  153. // crit=(EncryptionFloat)heroModelConfig.crit;
  154. // skillId = heroModelConfig.skillID;
  155. // modelName = heroModelConfig.model;
  156. // isGpu = heroModelConfig.isUseGpu;
  157. // maxDis=heroModelConfig.range_atk;
  158. // maxDisTo = maxDis * maxDis;
  159. // }
  160. public CombatHeroInfo Copy()
  161. {
  162. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  163. return combatHeroInfo;
  164. }
  165. }