GachaPanelData.cs 2.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using Coffee.UIExtensions;
  7. namespace Fort23.Mono
  8. {
  9. public partial class GachaPanel
  10. {
  11. #region 自定义数据
  12. private Button _oneButton;
  13. public Button oneButton
  14. {
  15. get{
  16. if (_oneButton == null)
  17. {
  18. _oneButton = GetUIUnit<Button>("oneButton");
  19. }
  20. return _oneButton;
  21. }
  22. }
  23. private Button _tenButton;
  24. public Button tenButton
  25. {
  26. get{
  27. if (_tenButton == null)
  28. {
  29. _tenButton = GetUIUnit<Button>("tenButton");
  30. }
  31. return _tenButton;
  32. }
  33. }
  34. private Text _tenCion;
  35. public Text tenCion
  36. {
  37. get{
  38. if (_tenCion == null)
  39. {
  40. _tenCion = GetUIUnit<Text>("tenCion");
  41. }
  42. return _tenCion;
  43. }
  44. }
  45. private RectTransform _GridItem;
  46. public RectTransform GridItem
  47. {
  48. get{
  49. if (_GridItem == null)
  50. {
  51. _GridItem = GetUIUnit<RectTransform>("GridItem");
  52. }
  53. return _GridItem;
  54. }
  55. }
  56. private List<RectTransform> _PosRoot;
  57. public List<RectTransform> PosRoot
  58. {
  59. get{
  60. if (_PosRoot == null)
  61. {
  62. _PosRoot = GetUIUnit<List<RectTransform>>("PosRoot");
  63. }
  64. return _PosRoot;
  65. }
  66. }
  67. private RectTransform _fxpos;
  68. public RectTransform fxpos
  69. {
  70. get{
  71. if (_fxpos == null)
  72. {
  73. _fxpos = GetUIUnit<RectTransform>("fxpos");
  74. }
  75. return _fxpos;
  76. }
  77. }
  78. private UIParticle _fx_ui_box_click;
  79. public UIParticle fx_ui_box_click
  80. {
  81. get{
  82. if (_fx_ui_box_click == null)
  83. {
  84. _fx_ui_box_click = GetUIUnit<UIParticle>("fx_ui_box_click");
  85. }
  86. return _fx_ui_box_click;
  87. }
  88. }
  89. private Text _text_btnText;
  90. public Text text_btnText
  91. {
  92. get{
  93. if (_text_btnText == null)
  94. {
  95. _text_btnText = GetUIUnit<Text>("text_btnText");
  96. }
  97. return _text_btnText;
  98. }
  99. }
  100. private RectTransform _Group_ResourceBar;
  101. public RectTransform Group_ResourceBar
  102. {
  103. get{
  104. if (_Group_ResourceBar == null)
  105. {
  106. _Group_ResourceBar = GetUIUnit<RectTransform>("Group_ResourceBar");
  107. }
  108. return _Group_ResourceBar;
  109. }
  110. }
  111. #endregion 自定义数据结束
  112. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  113. {
  114. await base.SetUIGameObject(gObjectPoolInterface);
  115. Init();
  116. }
  117. }
  118. }