EventConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "EventConfig.json")]
  8. public partial class EventConfigHolder : ConfigHolder<EventConfig>
  9. {
  10. }
  11. [Serializable]
  12. public struct EventConfig : IConfig
  13. {
  14. public int GetID() {return ID;}
  15. /// <summary>
  16. ///ID
  17. /// </summary>
  18. public int ID;
  19. /// <summary>
  20. ///事件的起始ID
  21. /// </summary>
  22. public int[] EventLinksId;
  23. /// <summary>
  24. ///触发事件类型: 1.通用事件 2.挂机事件 4.主线任务 99.无标记事件
  25. /// </summary>
  26. public int EventTriggerType;
  27. /// <summary>
  28. ///tag 1主线 2支线 3通用 4地图通用 5道友
  29. /// </summary>
  30. public int EventTag;
  31. /// <summary>
  32. ///1.正常触发 2.直接结算
  33. /// </summary>
  34. public int EventType;
  35. /// <summary>
  36. ///增加进度值
  37. /// </summary>
  38. public int Score;
  39. /// <summary>
  40. ///事件品质
  41. /// </summary>
  42. public int EventQuality;
  43. /// <summary>
  44. ///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
  45. /// </summary>
  46. public int EventConditionId;
  47. /// <summary>
  48. ///触发效果值
  49. /// </summary>
  50. public int[] EventValue;
  51. /// <summary>
  52. ///触发判定数量or次数
  53. /// </summary>
  54. public int EventCount;
  55. /// <summary>
  56. ///描述(题目)
  57. /// </summary>
  58. public int EventName;
  59. /// <summary>
  60. ///
  61. /// </summary>
  62. public int Description;
  63. /// <summary>
  64. ///特殊功能参数
  65. /// </summary>
  66. public int[] associateVlaue;
  67. }
  68. }
  69. // End of Auto Generated Code