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- using Obfuz;
- using Obfuz.EncryptionVM;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Bootstrap : MonoBehaviour
- {
- // [ObfuzIgnore]指示Obfuz不要混淆这个函数
- // 初始化EncryptionService后被混淆的代码才能正常运行,
- // 因此尽可能地早地初始化它。
- [ObfuzIgnore]
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
- private static void SetUpStaticSecretKey()
- {
- Debug.Log("SetUpStaticSecret begin");
- EncryptionService<DefaultStaticEncryptionScope>.Encryptor = new GeneratedEncryptionVirtualMachine(Resources.Load<TextAsset>("Obfuz/defaultStaticSecretKey").bytes);
- Debug.Log("SetUpStaticSecret end");
- }
- int Add(int a, int b)
- {
- return a + b + 1;
- }
- // Start is called before the first frame update
- void Start()
- {
- Debug.Log("Hello, Obfuz");
- int a = Add(10, 20);
- Debug.Log($"a = {a}");
- }
- }
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