HeroBreakthroughPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. //扣除道具
  85. // foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. // {
  87. // if (breakthroughItemWidget.itemInfo != null)
  88. // {
  89. // if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID, 1))
  90. // {
  91. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. // return;
  93. // }
  94. // }
  95. // }
  96. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  97. {
  98. if (!PlayerManager.Instance.BagController.IsEnough(
  99. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  100. {
  101. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  102. return;
  103. }
  104. }
  105. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  106. {
  107. if (!PlayerManager.Instance.BagController.DeductItem(
  108. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  109. {
  110. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  111. return;
  112. }
  113. }
  114. HeroInformationPanel heroInformationPanel =
  115. UIManager.Instance.GetComponent<HeroInformationPanel>();
  116. var list = GetBl();
  117. int ramdomValue = Random.Range(1, 101);
  118. int type1 = 2;
  119. //突破成功
  120. if (ramdomValue < list[0])
  121. {
  122. bool isTuPoSuccess = true;
  123. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  124. {
  125. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  126. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  127. {
  128. GObjectPoolInterface.SetActive(false);
  129. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  130. backgroundPanel.GObjectPoolInterface.SetActive(false);
  131. type1 = 3;
  132. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  133. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  134. await heroInformationPanel.Dujie(ramdomValue);
  135. //渡劫失败
  136. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  137. {
  138. isTuPoSuccess = false;
  139. RemoveHeroItem(list[1]);
  140. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  141. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  142. await heroBreakthroughFailPanel.UIClosed();
  143. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  144. // await tipMessage.UIClosed();
  145. }
  146. }
  147. }
  148. if (isTuPoSuccess)
  149. {
  150. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  151. await UpHero(type1);
  152. }
  153. }
  154. //失败
  155. else
  156. {
  157. RemoveHeroItem(list[1]);
  158. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  159. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  160. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  161. await heroBreakthroughFailPanel.UIClosed();
  162. }
  163. heroInformationPanel.RecoverDujie();
  164. UIManager.Instance.HideUIUIPanel(this);
  165. });
  166. Btn_StartCombat.onClick.AddListener(() =>
  167. {
  168. if (type == 2)
  169. return;
  170. if (PlayerManager.Instance.myHero.heroData.isCombat)
  171. return;
  172. // UIManager.Instance.HindCurrAllShowPanel();
  173. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  174. delegate(bool isWin)
  175. {
  176. LogTool.Log("战斗完成" + isWin);
  177. if (isWin)
  178. {
  179. PlayerManager.Instance.myHero.heroData.isCombat = true;
  180. AccountFileInfo.Instance.SavePlayerData();
  181. Btn_StartCombat.gameObject.SetActive(false);
  182. CombatTrue.gameObject.SetActive(true);
  183. Text_Combat.text = "已破除";
  184. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  185. // UIManager.Instance.ShowLastHindAllShowPanel();
  186. }
  187. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  188. });
  189. });
  190. }
  191. private void RemoveHeroItem(int failBl)
  192. {
  193. //扣除失败后的经验
  194. float failbl = failBl == 0
  195. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  196. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  197. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  198. float allexp = HeroHerlp.GetHeroExp();
  199. PlayerManager.Instance.myHero.heroData.exp += allexp;
  200. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  201. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  202. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  203. AccountFileInfo.Instance.SavePlayerData();
  204. }
  205. private async CTask UpHero(int type)
  206. {
  207. List<HeroAttributeData> heroAttributData = null;
  208. //小突破
  209. if (type == 1)
  210. {
  211. heroAttributData =
  212. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  213. }
  214. //大突破
  215. else if (type == 2)
  216. {
  217. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  218. }
  219. //渡劫
  220. else if (type == 3)
  221. {
  222. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  223. }
  224. PlayerManager.Instance.myHero.Upgrade();
  225. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  226. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  227. await heroBreakthroughSuccessPanel.UIClosed();
  228. }
  229. public async CTask CustomInit()
  230. {
  231. type = 1;
  232. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  233. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  234. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  235. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  236. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  237. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  238. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  239. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  240. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  241. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  242. LevelbattleConfig levelbattleConfig =
  243. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  244. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  245. HeroModelConfig heroModelConfig =
  246. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  247. MonsterPowerUpConfig monsterPowerUpConfig =
  248. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  249. Text_CombatTitle.text =
  250. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  251. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  252. {
  253. Text_TitleName.text = "渡<size=94>劫</size>";
  254. Text_Affirm.text = "逆天而行";
  255. Text_AffirmTips.text = "是否确认渡劫";
  256. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  257. {
  258. LeiJieRooot.gameObject.SetActive(true);
  259. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  260. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  261. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  262. {
  263. Text_HeroHp.color = Color.red;
  264. }
  265. else
  266. {
  267. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  268. }
  269. }
  270. else
  271. {
  272. LeiJieRooot.gameObject.SetActive(false);
  273. }
  274. }
  275. else
  276. {
  277. Text_AffirmTips.text = "是否确认突破";
  278. Text_Affirm.text = "突破";
  279. Text_TitleName.text = "突<size=94>破</size>";
  280. LeiJieRooot.gameObject.SetActive(false);
  281. }
  282. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  283. {
  284. CombatRoot.gameObject.SetActive(true);
  285. if (PlayerManager.Instance.myHero.heroData.isCombat)
  286. {
  287. Btn_StartCombat.gameObject.SetActive(false);
  288. CombatTrue.gameObject.SetActive(true);
  289. Text_Combat.text = "已破除";
  290. }
  291. else
  292. {
  293. Btn_StartCombat.gameObject.SetActive(true);
  294. CombatTrue.gameObject.SetActive(false);
  295. Text_Combat.text = "破除";
  296. }
  297. }
  298. else
  299. {
  300. CombatRoot.gameObject.SetActive(false);
  301. }
  302. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  303. Btn_Affirm.transform.RecoverColor();
  304. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  305. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  306. {
  307. for (int i = 0;
  308. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  309. i++)
  310. {
  311. cTaskAwaitBuffer.AddTask(
  312. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  313. }
  314. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  315. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  316. //必选道具
  317. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  318. {
  319. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  320. }
  321. //可选道具
  322. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  323. {
  324. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  325. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  326. }
  327. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  328. {
  329. breakthroughItemWidgets[i].transform.anchoredPosition =
  330. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  331. }
  332. Content.sizeDelta =
  333. new Vector2(
  334. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  335. 200);
  336. }
  337. }
  338. private void RefenceSuccessProbability(HeroInfo hero)
  339. {
  340. bool isCan = true;
  341. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  342. {
  343. isCan = false;
  344. }
  345. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  346. {
  347. bool isHave = false;
  348. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  349. {
  350. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  351. breakthroughItemWidgets[i1].itemInfo.itemID)
  352. {
  353. isHave = true;
  354. }
  355. }
  356. if (!isHave)
  357. {
  358. isCan = false;
  359. break;
  360. }
  361. }
  362. int failXw = 0;
  363. float failbl = 0;
  364. int successBl = 0;
  365. var list = GetBl();
  366. failbl = list[1] == 0
  367. ? hero.powerUpConfig.FailureExpReduce
  368. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  369. successBl = list[0];
  370. if (isCan)
  371. {
  372. // var list = GetBl();
  373. //
  374. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  375. // successBl = list[0];
  376. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  377. {
  378. Text_AffirmTips.text = "是否确认渡劫";
  379. }
  380. else
  381. {
  382. Text_AffirmTips.text = "是否确认突破";
  383. }
  384. }
  385. else
  386. {
  387. //提示需要什么道具
  388. string tips = "需要 破除心魔 ";
  389. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  390. {
  391. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  392. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  393. }
  394. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  395. {
  396. Text_AffirmTips.text = tips;
  397. }
  398. else
  399. {
  400. Text_AffirmTips.text = tips;
  401. }
  402. //
  403. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  404. // successBl = 0;
  405. }
  406. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  407. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  408. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  409. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  410. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  411. }
  412. private List<int> GetBl()
  413. {
  414. int succesAllBl = 0;
  415. int failAllBl = 0;
  416. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  417. {
  418. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  419. }
  420. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  421. {
  422. if (breakthroughItemWidget.itemInfo != null)
  423. {
  424. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  425. {
  426. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  427. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  428. }
  429. else
  430. {
  431. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  432. }
  433. }
  434. }
  435. return new List<int> { succesAllBl, failAllBl };
  436. }
  437. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  438. {
  439. HeroBreakthroughPanel heroBreakthroughPanel =
  440. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  441. heroBreakthroughPanel.CustomInit();
  442. return heroBreakthroughPanel;
  443. }
  444. //渡劫预览
  445. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  446. {
  447. HeroBreakthroughPanel heroBreakthroughPanel =
  448. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  449. heroBreakthroughPanel.CustomInit(heroInfo1);
  450. return heroBreakthroughPanel;
  451. }
  452. public async CTask CustomInit(HeroInfo heroInfo1)
  453. {
  454. type = 2;
  455. heroPowerUpConfig = heroInfo1.powerUpConfig;
  456. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  457. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  458. heroInfo1.heroData.heroPowerId + 1);
  459. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  460. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  461. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  462. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  463. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  464. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  465. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  466. {
  467. Text_TitleName.text = "渡劫预览";
  468. Text_Affirm.text = "逆天而行";
  469. Text_AffirmTips.text = "是否确认渡劫";
  470. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  471. {
  472. LeiJieRooot.gameObject.SetActive(true);
  473. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  474. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  475. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  476. {
  477. Text_HeroHp.color = Color.red;
  478. }
  479. else
  480. {
  481. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  482. }
  483. }
  484. else
  485. {
  486. LeiJieRooot.gameObject.SetActive(false);
  487. }
  488. }
  489. else
  490. {
  491. Text_AffirmTips.text = "是否确认突破";
  492. Text_Affirm.text = "突破";
  493. Text_TitleName.text = "突破";
  494. LeiJieRooot.gameObject.SetActive(false);
  495. }
  496. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  497. {
  498. CombatRoot.gameObject.SetActive(true);
  499. if (heroInfo1.heroData.isCombat)
  500. {
  501. Btn_StartCombat.gameObject.SetActive(false);
  502. CombatTrue.gameObject.SetActive(true);
  503. Text_Combat.text = "已破除";
  504. }
  505. else
  506. {
  507. Btn_StartCombat.gameObject.SetActive(true);
  508. CombatTrue.gameObject.SetActive(false);
  509. Text_Combat.text = "破除";
  510. }
  511. }
  512. else
  513. {
  514. CombatRoot.gameObject.SetActive(false);
  515. }
  516. RefenceSuccessProbability(heroInfo1);
  517. Btn_Affirm.transform.Gray(false);
  518. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  519. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  520. {
  521. for (int i = 0;
  522. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  523. i++)
  524. {
  525. cTaskAwaitBuffer.AddTask(
  526. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  527. }
  528. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  529. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  530. //必选道具
  531. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  532. {
  533. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  534. }
  535. //可选道具
  536. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  537. {
  538. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  539. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  540. }
  541. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  542. {
  543. breakthroughItemWidgets[i].transform.anchoredPosition =
  544. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  545. }
  546. Content.sizeDelta =
  547. new Vector2(
  548. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  549. 200);
  550. }
  551. }
  552. // [CustomMethod(CustomMethodType.Update)]
  553. // public async void Update()
  554. // {
  555. // if (Input.GetKeyDown(KeyCode.Y))
  556. // {
  557. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  558. // await heroBreakthroughFailPanel.UIClosed();
  559. //
  560. //
  561. // // UIManager.Instance.HideUIUIPanel(this);
  562. // }
  563. // }
  564. public async override CTask Close()
  565. {
  566. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  567. {
  568. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  569. }
  570. breakthroughItemWidgets.Clear();
  571. heroPowerUpConfig = default;
  572. type = 0;
  573. await base.Close();
  574. }
  575. }
  576. }