MainPanelData.cs 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MainPanel
  9. {
  10. #region 自定义数据
  11. private Button _bnt_shengShi;
  12. public Button bnt_shengShi
  13. {
  14. get{
  15. if (_bnt_shengShi == null)
  16. {
  17. _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
  18. }
  19. return _bnt_shengShi;
  20. }
  21. }
  22. private RectTransform _DynamicEvent;
  23. public RectTransform DynamicEvent
  24. {
  25. get{
  26. if (_DynamicEvent == null)
  27. {
  28. _DynamicEvent = GetUIUnit<RectTransform>("DynamicEvent");
  29. }
  30. return _DynamicEvent;
  31. }
  32. }
  33. private Text _Text_divineSensePoint;
  34. public Text Text_divineSensePoint
  35. {
  36. get{
  37. if (_Text_divineSensePoint == null)
  38. {
  39. _Text_divineSensePoint = GetUIUnit<Text>("Text_divineSensePoint");
  40. }
  41. return _Text_divineSensePoint;
  42. }
  43. }
  44. private Text _Text_ExplorationProgress;
  45. public Text Text_ExplorationProgress
  46. {
  47. get{
  48. if (_Text_ExplorationProgress == null)
  49. {
  50. _Text_ExplorationProgress = GetUIUnit<Text>("Text_ExplorationProgress");
  51. }
  52. return _Text_ExplorationProgress;
  53. }
  54. }
  55. private Slider _CameraSelect;
  56. public Slider CameraSelect
  57. {
  58. get{
  59. if (_CameraSelect == null)
  60. {
  61. _CameraSelect = GetUIUnit<Slider>("CameraSelect");
  62. }
  63. return _CameraSelect;
  64. }
  65. }
  66. private Button _Btn_Event;
  67. public Button Btn_Event
  68. {
  69. get{
  70. if (_Btn_Event == null)
  71. {
  72. _Btn_Event = GetUIUnit<Button>("Btn_Event");
  73. }
  74. return _Btn_Event;
  75. }
  76. }
  77. private Text _Text_EventNum;
  78. public Text Text_EventNum
  79. {
  80. get{
  81. if (_Text_EventNum == null)
  82. {
  83. _Text_EventNum = GetUIUnit<Text>("Text_EventNum");
  84. }
  85. return _Text_EventNum;
  86. }
  87. }
  88. private Button _Btn_HeroInfomation;
  89. public Button Btn_HeroInfomation
  90. {
  91. get{
  92. if (_Btn_HeroInfomation == null)
  93. {
  94. _Btn_HeroInfomation = GetUIUnit<Button>("Btn_HeroInfomation");
  95. }
  96. return _Btn_HeroInfomation;
  97. }
  98. }
  99. #endregion 自定义数据结束
  100. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  101. {
  102. await base.SetUIGameObject(gObjectPoolInterface);
  103. Init();
  104. }
  105. }
  106. }