gf_widgetData.cs 1.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using Core.UI.UTool.UITween;
  7. namespace Fort23.Mono
  8. {
  9. public partial class gf_widget
  10. {
  11. #region 自定义数据
  12. private MyImage _quan;
  13. public MyImage quan
  14. {
  15. get{
  16. if (_quan == null)
  17. {
  18. _quan = GetUIUnit<MyImage>("quan");
  19. }
  20. return _quan;
  21. }
  22. }
  23. private MyImage _useSkillIcon;
  24. public MyImage useSkillIcon
  25. {
  26. get{
  27. if (_useSkillIcon == null)
  28. {
  29. _useSkillIcon = GetUIUnit<MyImage>("useSkillIcon");
  30. }
  31. return _useSkillIcon;
  32. }
  33. }
  34. private MyImage _cd;
  35. public MyImage cd
  36. {
  37. get{
  38. if (_cd == null)
  39. {
  40. _cd = GetUIUnit<MyImage>("cd");
  41. }
  42. return _cd;
  43. }
  44. }
  45. private UITweenController _PlayerGf_widget;
  46. public UITweenController PlayerGf_widget
  47. {
  48. get{
  49. if (_PlayerGf_widget == null)
  50. {
  51. _PlayerGf_widget = GetUIUnit<UITweenController>("PlayerGf_widget");
  52. }
  53. return _PlayerGf_widget;
  54. }
  55. }
  56. #endregion 自定义数据结束
  57. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  58. {
  59. await base.SetUIGameObject(gObjectPoolInterface);
  60. Init();
  61. }
  62. }
  63. }