HeroPowerUpConfig.cs 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroPowerUpConfig.json")]
  8. public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///玩家修为境界(等级)
  19. /// </summary>
  20. public int HeroLevel;
  21. /// <summary>
  22. ///大境界ID
  23. /// </summary>
  24. public int jingjie1;
  25. /// <summary>
  26. ///中境界ID
  27. /// </summary>
  28. public int jingjie2;
  29. /// <summary>
  30. ///小境界ID
  31. /// </summary>
  32. public int jingjie3;
  33. /// <summary>
  34. ///升级所需修为值 (-1代表最大等级)
  35. /// </summary>
  36. public int levelUpExp;
  37. /// <summary>
  38. ///渡劫必须战斗ID
  39. /// </summary>
  40. public int DujieLevelbattleID;
  41. /// <summary>
  42. ///渡劫必需道具ID
  43. /// </summary>
  44. public int[] DujieMustItemIDs;
  45. /// <summary>
  46. ///渡劫必需道具数量
  47. /// </summary>
  48. public int[] DujieMustItemValues;
  49. /// <summary>
  50. ///渡劫选有道具IDs
  51. /// </summary>
  52. public int[] DujieItemIDs;
  53. /// <summary>
  54. ///渡劫选有道具数量
  55. /// </summary>
  56. public int[] DujieItemValues;
  57. /// <summary>
  58. ///渡劫选有道具增加概率
  59. /// </summary>
  60. public float[] DujieItemRates;
  61. /// <summary>
  62. ///雷劫伤害 要填下限和上限
  63. /// </summary>
  64. public int[] LeijieDamages;
  65. /// <summary>
  66. ///生命倍率
  67. /// </summary>
  68. public float HPFactor;
  69. /// <summary>
  70. ///攻击倍率
  71. /// </summary>
  72. public float ATKFactor;
  73. /// <summary>
  74. ///防御倍率
  75. /// </summary>
  76. public float DEFFactor;
  77. /// <summary>
  78. ///法力倍率
  79. /// </summary>
  80. public float MPFactor;
  81. /// <summary>
  82. ///护盾倍率
  83. /// </summary>
  84. public float HudunFactor;
  85. /// <summary>
  86. ///防御系数K
  87. /// </summary>
  88. public int defK;
  89. /// <summary>
  90. ///神识上限
  91. /// </summary>
  92. public int ShenshiMax;
  93. /// <summary>
  94. ///每秒获得的修为值
  95. /// </summary>
  96. public int AutoXiuwei;
  97. }
  98. }
  99. // End of Auto Generated Code