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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroHpWidget")]
- public partial class HeroHpWidget : UIComponent
- {
- public CombatHeroEntity combatHeroEntity;
- private Transform hpTransform;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public override void DormancyObj()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
- StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
- base.DormancyObj();
- }
- private void HeroHpUpdateEventData(IEventData iEventData)
- {
- HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
- if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
- {
- UpdateHp();
- }
- }
- private void UpdateHp()
- {
- float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
- combatHeroEntity.MaxCombatHeroInfo.hp.Value;
- v = Mathf.Clamp(v, 0, 1);
- if (v < 0.98f && !transform.gameObject.activeSelf)
- {
- transform.gameObject.SetActive(true);
- }
- hp.rectTransform.sizeDelta = new Vector2(v * 60, hp.rectTransform.sizeDelta.y);
- }
- private void HeroDie(IEventData iEventData)
- {
- HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;
- if (heroDieEventData.combatHeroEntity == combatHeroEntity&&combatHeroEntity.IsEnemy)
- {
- GObjectPool.Instance.Recycle(this);
- }
- }
- public void Init(CombatHeroEntity combatHeroEntity)
- {
- this.combatHeroEntity = combatHeroEntity;
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
- transform.gameObject.SetActive(false);
- if (combatHeroEntity.IsEnemy)
- {
- hp.color = new Color(0.56f, 0f, 0f);
- }
- else
- {
- hp.color = new Color(0.06f, 0.56f, 0.06f);
- }
- UpdateHp();
- }
- private void Update()
- {
- Vector3 worldPos = hpTransform.position;
- Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
- Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
- transform.position = p2;
- }
- }
- }
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