HeroHpWidget.cs 3.1 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "HeroHpWidget")]
  8. public partial class HeroHpWidget : UIComponent
  9. {
  10. public CombatHeroEntity combatHeroEntity;
  11. private Transform hpTransform;
  12. private void Init()
  13. {
  14. }
  15. public override void AddEvent()
  16. {
  17. }
  18. public override void DelEvent()
  19. {
  20. }
  21. public override void AddButtonEvent()
  22. {
  23. }
  24. public override void DormancyObj()
  25. {
  26. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  27. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  28. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  29. base.DormancyObj();
  30. }
  31. private void HeroHpUpdateEventData(IEventData iEventData)
  32. {
  33. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  34. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  35. {
  36. UpdateHp();
  37. }
  38. }
  39. private void UpdateHp()
  40. {
  41. float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
  42. combatHeroEntity.MaxCombatHeroInfo.hp.Value;
  43. v = Mathf.Clamp(v, 0, 1);
  44. if (v < 0.98f && !transform.gameObject.activeSelf)
  45. {
  46. transform.gameObject.SetActive(true);
  47. }
  48. hp.rectTransform.sizeDelta = new Vector2(v * 60, hp.rectTransform.sizeDelta.y);
  49. }
  50. private void HeroDie(IEventData iEventData)
  51. {
  52. HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;
  53. if (heroDieEventData.combatHeroEntity == combatHeroEntity&&combatHeroEntity.IsEnemy)
  54. {
  55. GObjectPool.Instance.Recycle(this);
  56. }
  57. }
  58. public void Init(CombatHeroEntity combatHeroEntity)
  59. {
  60. this.combatHeroEntity = combatHeroEntity;
  61. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  62. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  63. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  64. hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
  65. transform.gameObject.SetActive(false);
  66. if (combatHeroEntity.IsEnemy)
  67. {
  68. hp.color = new Color(0.56f, 0f, 0f);
  69. }
  70. else
  71. {
  72. hp.color = new Color(0.06f, 0.56f, 0.06f);
  73. }
  74. UpdateHp();
  75. }
  76. private void Update()
  77. {
  78. Vector3 worldPos = hpTransform.position;
  79. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  80. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  81. transform.position = p2;
  82. }
  83. }
  84. }