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- using Fort23.Core;
- #if !COMBAT_SERVER
- using UnityEngine;
- #endif
- public class ParabolaPath : CObject
- {
- public Vector2 startPos;
- public Vector2 targetPos;
- private Vector2 posOff;
- private float gravity = (float)(-19);
- public float addH;
- public ParabolaPath()
- {
- }
- public ParabolaPath(Vector2 startPos, Vector2 targetPos)
- {
- SetPos(startPos, targetPos);
- }
- // public void SetPos(Vector2 startPos, Vector2 targetPos)
- // {
- // SetPos(new Vector2(startPos), new Vector2(targetPos));
- // }
- public void SetPos(Vector3 startPos, Vector3 targetPos)
- {
- SetPos(startPos, targetPos);
- }
- public void SetPos(Vector2 startPos, Vector2 targetPos)
- {
- this.startPos = startPos;
- this.targetPos = targetPos;
- posOff = this.targetPos - this.startPos;
- }
- public Vector2 GetPos(float t)
- {
- t = Mathf.Clamp(t, 0, 1);
- float h = posOff.y + posOff.magnitude / 2 + addH;
- float v0;
- float angle;
- float time;
- CalculatePathWithHeight(posOff, h, out v0, out angle, out time);
- return CalculatePath(v0, angle, time, t);
- }
- private Vector2 CalculatePath(float v0, float angle, float step, float t)
- {
- float v = step * t;
- float x = v0 * v * Mathf.Cos(angle);
- float y = v0 * v * Mathf.Sin(angle) - 0.5f * -gravity * Mathf.Pow(v, (float)2);
- return new Vector2(x, y) + startPos;
- }
- private float QuadraticEquation(float a, float b, float c, float sign)
- {
- float v = b * b - 4 * a * c;
- v = Mathf.Max((float)0.01f, v);
- return (-b + sign * Mathf.Sqrt(v)) / (2 * a);
- }
- private void CalculatePathWithHeight(Vector2 targetPos, float h, out float v0, out float angle, out float time)
- {
- h = Mathf.Max((float)0.01f, h) * 0.5f;
- float xt = targetPos.x;
- float yt = targetPos.y;
- float g = -gravity;
- float a = (-0.5f * g);
- float c = -yt;
- float b = Mathf.Sqrt(2 * g * h);
- float tplus = QuadraticEquation(a, b, c, (float)1);
- float tmin = QuadraticEquation(a, b, c, (float)(-1));
- time = tplus > tmin ? tplus : tmin;
- angle = Mathf.Atan(b * time / xt);
- v0 = b / Mathf.Sin(angle);
- }
- public override void ActiveObj()
- {
-
- }
- public override void DormancyObj()
- {
-
- }
- }
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