| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | using GPUECSAnimationBaker.Engine.AnimatorSystem;using Unity.Collections;using Unity.Entities;using UnityEngine;using UnityEngine.UI;namespace GPUECSAnimationBaker.Samples.SampleScenes._0_Basics{    public class StartStopGpuEcsAnimatorScript : MonoBehaviour    {        public void StartAnimation()        {            StartStopScriptSystem startStopSystem =                World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged<StartStopScriptSystem>();            startStopSystem.doStart = true;        }        public void StopAnimation()        {            StartStopScriptSystem startStopSystem =                World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged<StartStopScriptSystem>();            startStopSystem.doStop = true;        }    }        public partial class StartStopScriptSystem : SystemBase    {        public bool doStart;        public bool doStop;                protected override void OnUpdate()        {            if (doStart)            {                doStart = false;                Entities.ForEach((GpuEcsAnimatorAspect gpuEcsAnimatorAspect) =>                {                    gpuEcsAnimatorAspect.StartAnimation();                }).WithoutBurst().Run();            }                        if (doStop)            {                doStop = false;                Entities.ForEach((GpuEcsAnimatorAspect gpuEcsAnimatorAspect) =>                {                    gpuEcsAnimatorAspect.StopAnimation();                }).WithoutBurst().Run();            }        }    }    }
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