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							- using Unity.Entities;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     public readonly partial struct GpuEcsAnimatorAspect : IAspect
 
-     {
 
-         private readonly RefRW<GpuEcsAnimatorControlComponent> control;
 
-         private readonly RefRW<GpuEcsAnimatorControlStateComponent> controlState;
 
-         public void RunAnimation(int animationID,
 
-             float blendFactor = 0f, float speedFactor = 1f, float startNormalizedTime = 0f, float transitionSpeed = 0f)
 
-         {
 
-             control.ValueRW = new GpuEcsAnimatorControlComponent()
 
-             {
 
-                 animatorInfo = new AnimatorInfo()
 
-                 {
 
-                     animationID = animationID,
 
-                     blendFactor = blendFactor,
 
-                     speedFactor = speedFactor
 
-                 },
 
-                 startNormalizedTime = startNormalizedTime,
 
-                 transitionSpeed = transitionSpeed
 
-             };
 
-             StartAnimation();
 
-         }
 
-         public void StartAnimation()
 
-         {
 
-             controlState.ValueRW = new GpuEcsAnimatorControlStateComponent() {
 
-                 state = GpuEcsAnimatorControlStates.Start
 
-             };
 
-         }
 
-         
 
-         public void StopAnimation()
 
-         {
 
-             controlState.ValueRW = new GpuEcsAnimatorControlStateComponent() {
 
-                 state = GpuEcsAnimatorControlStates.Stop
 
-             };
 
-         }
 
-         
 
-     }
 
- }
 
 
  |