AppBarPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "AppBarPanel")]
  13. public partial class AppBarPanel : UIPanel
  14. {
  15. public UIPanel currentOpenUIPanel;
  16. int useCount = 0;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. private BackgroundCom _backgroundCom;
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. protected override void DelEvent()
  27. {
  28. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  29. }
  30. private void DivineSensePointChange(IEventData e)
  31. {
  32. Text_divineSensePoint.text =
  33. $"{(int)AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax}";
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  38. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click(); });
  39. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  40. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  41. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  42. Btn_Back.onClick.AddListener(() => { Back(); });
  43. Btn_Menu.onClick.AddListener(async () =>
  44. {
  45. if (MenuRoot.activeSelf)
  46. return;
  47. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  48. Icon_Di.gameObject.SetActive(true);
  49. Btn_Back.gameObject.SetActive(true);
  50. bnt_shengShi.gameObject.SetActive(false);
  51. BtnRoot.gameObject.SetActive(true);
  52. MenuRoot.SetActive(true);
  53. Toggle_BtnRoot.ShowTargetIndex(4);
  54. });
  55. Btn_Back1.onClick.AddListener(() =>
  56. {
  57. CloseMenu();
  58. UpdateUitoggleState();
  59. });
  60. Btn_DaoYou.onClick.AddListener(() =>
  61. {
  62. DaoYouPanel.OpenPanel();
  63. CloseMenu();
  64. });
  65. Btn_Tower.onClick.AddListener(() =>
  66. {
  67. TowerPanel.OpenPanel(1);
  68. CloseMenu();
  69. });
  70. Btn_Setting.onClick.AddListener(() => { SettingPanel.OpenPanel(); });
  71. }
  72. public void Back()
  73. {
  74. CloseMenu();
  75. if (!(currentOpenUIPanel is MainPanel))
  76. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  77. else
  78. {
  79. UpdateUitoggleState();
  80. }
  81. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  82. }
  83. private void CloseMenu()
  84. {
  85. UIManager.Instance.DormancyGComponent(_backgroundCom);
  86. _backgroundCom = null;
  87. MenuRoot.SetActive(false);
  88. }
  89. public async void Bnt_ShengShi_Click()
  90. {
  91. await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  92. }
  93. public async void Btn_Shop_Click(int shopId = 0)
  94. {
  95. if (!ULockManager.Instance.IsULock(2))
  96. {
  97. return;
  98. }
  99. CloseMenu();
  100. if (currentOpenUIPanel is ShopPanel)
  101. {
  102. return;
  103. }
  104. UIPanel uiPanel = currentOpenUIPanel;
  105. CombatDrive.Instance.CombatController.isUpdate = false;
  106. ShopPanel shopPanel = await ShopPanel.OpenPanel(shopId);
  107. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  108. uiPanel is MainHeroPanel)
  109. {
  110. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  111. }
  112. if (!shopPanel.IsClose)
  113. await shopPanel.UIClosed();
  114. CombatDrive.Instance.CombatController.isUpdate = true;
  115. }
  116. public async void Btn_GongFa_Click()
  117. {
  118. CloseMenu();
  119. if (currentOpenUIPanel is SkillSelectPanel)
  120. {
  121. return;
  122. }
  123. UIPanel uiPanel = currentOpenUIPanel;
  124. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  125. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  126. uiPanel is MainHeroPanel)
  127. {
  128. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  129. }
  130. }
  131. public async void Btn_HeroInfomation_Click()
  132. {
  133. CloseMenu();
  134. if (currentOpenUIPanel is MainHeroPanel)
  135. {
  136. return;
  137. }
  138. UIPanel uiPanel = currentOpenUIPanel;
  139. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  140. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  141. uiPanel is MainHeroPanel)
  142. {
  143. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  144. }
  145. if (!mainHeroPanel.IsClose)
  146. await mainHeroPanel.UIClosed();
  147. }
  148. public async void Bne_dongfu_Click()
  149. {
  150. CloseMenu();
  151. if (currentOpenUIPanel is CaveMainPanel)
  152. {
  153. return;
  154. }
  155. UIPanel uiPanel = currentOpenUIPanel;
  156. CombatDrive.Instance.CombatController.isUpdate = false;
  157. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  158. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  159. uiPanel is MainHeroPanel)
  160. {
  161. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  162. }
  163. if (!heroInformationPanel.IsClose)
  164. await heroInformationPanel.UIClosed();
  165. CombatDrive.Instance.CombatController.isUpdate = true;
  166. }
  167. private async CTask OpenSelectSkillPanel()
  168. {
  169. }
  170. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  171. {
  172. if (count == 0)
  173. {
  174. return;
  175. }
  176. EventSystemManager.Instance.CancelEvent();
  177. if (EventSystemManager.Instance.isTriggerEvent)
  178. return;
  179. AudioManager.Instance.PlayAudio("ui_shengshitansuo.wav");
  180. if (PlayerGuideManager.Instance.curPhase == 2)
  181. {
  182. PlayerGuideManager.Instance.StepInit();
  183. PlayerGuideManager.Instance.SetOnClickMask(true);
  184. }
  185. EventSystemManager.Instance.isTriggerEvent = true;
  186. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  187. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  188. .playerHeroEntity.GameObject.transform);
  189. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  190. await TimerComponent.Instance.WaitAsync(1200);
  191. EventSystemManager.Instance.isTriggerEvent = false;
  192. if (eventLists == null || eventLists.Count == 0)
  193. {
  194. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  195. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  196. // {
  197. // PlayerGuideManager.Instance.NextGuide();
  198. // }
  199. return;
  200. }
  201. if (eventLists != null && eventLists.Count > 0)
  202. {
  203. await DivineSenceEventPreviewPanel.OpenPanel();
  204. }
  205. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  206. {
  207. if (playerDataEventLinkData.eventID == 10001 && playerDataEventLinkData.curStep == 1000104 &&
  208. EventSystemManager.Instance.IsCeekEventGroupComplete(playerDataEventLinkData.eventLinks[3]
  209. .eventConditions))
  210. {
  211. EventSystemManager.Instance.TriggerEvent(playerDataEventLinkData);
  212. break;
  213. }
  214. }
  215. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  216. // {
  217. // PlayerGuideManager.Instance.NextGuide();
  218. // }
  219. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  220. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  221. }
  222. public void CustomInit(UIPanel uiPanel)
  223. {
  224. currentOpenUIPanel = uiPanel;
  225. DivineSensePointChange(null);
  226. UpdateUitoggleState();
  227. }
  228. private void UpdateUitoggleState()
  229. {
  230. if (currentOpenUIPanel is MainPanel)
  231. {
  232. Icon_Di.gameObject.SetActive(true);
  233. Btn_Back.gameObject.SetActive(false);
  234. bnt_shengShi.gameObject.SetActive(true);
  235. BtnRoot.gameObject.SetActive(true);
  236. }
  237. else if (currentOpenUIPanel is CaveMainPanel || currentOpenUIPanel is SkillSelectPanel ||
  238. currentOpenUIPanel is ShopPanel ||
  239. currentOpenUIPanel is MainHeroPanel)
  240. {
  241. Icon_Di.gameObject.SetActive(true);
  242. Btn_Back.gameObject.SetActive(true);
  243. bnt_shengShi.gameObject.SetActive(false);
  244. BtnRoot.gameObject.SetActive(true);
  245. }
  246. else
  247. {
  248. Icon_Di.gameObject.SetActive(false);
  249. BtnRoot.gameObject.SetActive(false);
  250. Btn_Back.gameObject.SetActive(true);
  251. bnt_shengShi.gameObject.SetActive(false);
  252. }
  253. if (currentOpenUIPanel is CaveMainPanel)
  254. {
  255. Toggle_BtnRoot.ShowTargetIndex(2);
  256. }
  257. else if (currentOpenUIPanel is SkillSelectPanel)
  258. {
  259. Toggle_BtnRoot.ShowTargetIndex(1);
  260. }
  261. else if (currentOpenUIPanel is ShopPanel)
  262. {
  263. Toggle_BtnRoot.ShowTargetIndex(3);
  264. }
  265. else if (currentOpenUIPanel is MainHeroPanel)
  266. {
  267. Toggle_BtnRoot.ShowTargetIndex(0);
  268. }
  269. else
  270. {
  271. Toggle_BtnRoot.Hide();
  272. }
  273. }
  274. public async static CTask OpenPanel(UIPanel uiPanel)
  275. {
  276. AppBarPanel appBarPanel = null;
  277. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  278. {
  279. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  280. }
  281. else
  282. {
  283. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  284. await appBarPanel.Show();
  285. }
  286. appBarPanel.CustomInit(uiPanel);
  287. RedDotManager.Instance.AllRedDotUpDate();
  288. }
  289. public async static CTask ClosePanel()
  290. {
  291. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  292. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  293. }
  294. }
  295. }