CombatHeroInfo.cs 977 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using UnityEngine;
  6. using UnityEngine.Serialization;
  7. [System.Serializable]
  8. public class CombatHeroInfo
  9. {
  10. public EncryptionLong hp=new EncryptionLong();
  11. public EncryptionLong defense=new EncryptionLong();
  12. public EncryptionLong attack=new EncryptionLong();
  13. public EncryptionFloat attSpeed=new EncryptionFloat();
  14. public EncryptionFloat crit=new EncryptionFloat();
  15. public EncryptionFloat critDamage=new EncryptionFloat();
  16. public EncryptionFloat dodge=new EncryptionFloat();
  17. public int lv;
  18. public int star;
  19. public HeroModelConfig modelConfig;
  20. public string modelName;
  21. public float maxDis=2;
  22. public float maxDisTo=2*2;
  23. public int[] skillId;
  24. public bool isGpu;
  25. public CombatHeroInfo Copy()
  26. {
  27. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  28. return combatHeroInfo;
  29. }
  30. }