PlayerManager.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Equipment;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using Utility;
  14. public class PlayerManager : Singleton<PlayerManager>
  15. {
  16. public GameConstantConfig gameConstantConfig;
  17. public GongFaControl GongFaControl;
  18. public FaBaoControl FaBaoControl;
  19. public BagController BagController;
  20. /// <summary>
  21. /// 玩家角色属性
  22. /// </summary>
  23. public HeroInfo myHero;
  24. public long serverTime => TimeHelper.ServerNow();
  25. public void Init()
  26. {
  27. AccountFileInfo.Instance.LoadPlayerData();
  28. SetConfigs();
  29. InitGameData();
  30. }
  31. private void SetConfigs()
  32. {
  33. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  34. }
  35. private void InitGameData()
  36. {
  37. GongFaControl = new GongFaControl();
  38. FaBaoControl = new FaBaoControl();
  39. BagController = new BagController();
  40. HeroInfo heroInfo = new HeroInfo();
  41. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  42. myHero = heroInfo;
  43. BagController.Init();
  44. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  45. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  46. }
  47. private float timer;
  48. private void Update()
  49. {
  50. timer += Time.deltaTime;
  51. if (timer > 1)
  52. {
  53. timer = 0;
  54. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  55. // AccountFileInfo.Instance.SavePlayerData();
  56. }
  57. //每天刷新
  58. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  59. {
  60. AccountFileInfo.Instance.playerData.nextRefence =
  61. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  62. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  63. AccountFileInfo.Instance.SavePlayerData();
  64. }
  65. }
  66. public void AddTestHeroInfo(int heroId, int level, List<int> skill, List<int> magicWeaponId)
  67. {
  68. if (skill.Count > 0)
  69. {
  70. GongFaControl.allSkill.Clear();
  71. for (int i = 0; i < skill.Count; i++)
  72. {
  73. SkillInfo skillInfo = new SkillInfo(skill[i], 1);
  74. skillInfo.index = i;
  75. GongFaControl.AddSkillInfo(skillInfo);
  76. }
  77. }
  78. for (int i = 0; i < magicWeaponId.Count; i++)
  79. {
  80. FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], 1);
  81. FaBaoControl.AddFaBao(faBaoInfo);
  82. FaBaoControl.FightFaBao[i]= faBaoInfo;
  83. }
  84. // for (int i = 0; i < 4; i++)
  85. // {
  86. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  87. // }
  88. myHero.TaoismSkillId = 601011;
  89. myHero.MagicWeaponID.Clear();
  90. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  91. }
  92. /// <summary>
  93. /// 保存英雄数据
  94. /// </summary>
  95. /// <param name="heroInfo"></param>
  96. public void SaveHeroData(HeroInfo heroInfo)
  97. {
  98. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  99. AccountFileInfo.Instance.SavePlayerData();
  100. }
  101. /// <summary>
  102. /// 时间(秒)转换位小时分钟秒
  103. /// </summary>
  104. /// <param name="miao"></param>
  105. /// <returns></returns>
  106. public static string TimeToHSM(long miao)
  107. {
  108. long fen = miao / 60;
  109. miao = miao % 60;
  110. long xiaoShi = fen / 60;
  111. long tian = xiaoShi / 24;
  112. xiaoShi = xiaoShi % 24;
  113. fen = fen % 60;
  114. if (tian > 0)
  115. {
  116. return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  117. }
  118. else
  119. {
  120. if (xiaoShi <= 0 && fen <= 59)
  121. {
  122. return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  123. }
  124. else
  125. {
  126. return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  127. }
  128. }
  129. }
  130. }