HeroBreakthroughPanel.cs 33 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. heroInformationPanel.root.SetActive(false);
  122. heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. RemoveHeroItem(100);
  163. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  164. await HeroBreakthroughFailPanel.OpenPanel(3, 100);
  165. await heroBreakthroughFailPanel.UIClosed();
  166. heroInformationPanel.RecoverDujie();
  167. UIManager.Instance.HideUIUIPanel(this);
  168. }
  169. else
  170. {
  171. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  172. heroInformationPanel.RecoverDujie();
  173. heroInformationPanel.root.SetActive(false);
  174. heroInformationPanel.AttributeBg.SetActive(true);
  175. UIManager.Instance.HideUIUIPanel(this);
  176. TitlePanel.ClosePanel();
  177. heroInformationPanel.UpHero(3, nextHeroInfo);
  178. }
  179. }
  180. }
  181. });
  182. Btn_StartCombat.onClick.AddListener(() =>
  183. {
  184. if (type == 2)
  185. return;
  186. if (PlayerManager.Instance.myHero.heroData.isCombat)
  187. return;
  188. // UIManager.Instance.HindCurrAllShowPanel();
  189. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  190. delegate(bool isWin)
  191. {
  192. LogTool.Log("战斗完成" + isWin);
  193. if (isWin)
  194. {
  195. PlayerManager.Instance.myHero.heroData.isCombat = true;
  196. AccountFileInfo.Instance.SavePlayerData();
  197. Btn_StartCombat.gameObject.SetActive(false);
  198. CombatTrue.gameObject.SetActive(true);
  199. Text_Combat.text = "已破除";
  200. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  201. // UIManager.Instance.ShowLastHindAllShowPanel();
  202. }
  203. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  204. });
  205. });
  206. }
  207. private void RemoveHeroItem(int failBl)
  208. {
  209. //扣除失败后的经验
  210. float failbl = failBl == 0
  211. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  212. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  213. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  214. float allexp = HeroHerlp.GetHeroExp();
  215. PlayerManager.Instance.myHero.heroData.exp += allexp;
  216. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  217. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  218. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  219. AccountFileInfo.Instance.SavePlayerData();
  220. }
  221. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  222. // {
  223. // List<HeroAttributeData> heroAttributData = null;
  224. // //小突破
  225. // if (type == 1)
  226. // {
  227. // heroAttributData =
  228. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  229. // PlayerManager.Instance.myHero.Upgrade();
  230. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  231. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  232. // await heroBreakthroughSuccessPanel.UIClosed();
  233. // }
  234. // //大突破
  235. // else if (type == 2)
  236. // {
  237. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  238. // PlayerManager.Instance.myHero.Upgrade();
  239. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  240. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  241. // await heroBreakthroughSuccessPanel.UIClosed();
  242. // }
  243. // //渡劫
  244. // else if (type == 3)
  245. // {
  246. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  247. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  248. // PlayerManager.Instance.myHero.Upgrade();
  249. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  250. // await heroTuPoSuccessPanel.UIClosed();
  251. // }
  252. // //圆满
  253. // else if (type == 4)
  254. // {
  255. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  256. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  257. // await herYuanManSuccessPanel.UIClosed();
  258. // }
  259. //
  260. //
  261. // // if (type != 4)
  262. // // {
  263. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  264. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  265. // // await heroBreakthroughSuccessPanel.UIClosed();
  266. // // }
  267. // // else
  268. // // {
  269. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  270. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  271. // // await herYuanManSuccessPanel.UIClosed();
  272. // // }
  273. // }
  274. public async CTask CustomInit()
  275. {
  276. type = 1;
  277. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  278. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  279. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  280. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  281. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  282. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  283. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  284. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  285. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  286. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  287. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  288. {
  289. LevelbattleConfig levelbattleConfig =
  290. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  291. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  292. HeroModelConfig heroModelConfig =
  293. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  294. MonsterPowerUpConfig monsterPowerUpConfig =
  295. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  296. Text_CombatTitle.text =
  297. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  298. }
  299. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  300. {
  301. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  302. {
  303. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  304. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  305. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  306. Text_SucceedDesc.gameObject.SetActive(false);
  307. }
  308. else
  309. {
  310. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  311. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  312. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  313. Text_SucceedDesc.gameObject.SetActive(true);
  314. }
  315. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  316. {
  317. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  318. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  319. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  320. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  321. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  322. {
  323. Text_HeroHp.color = Color.red;
  324. }
  325. else
  326. {
  327. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  328. }
  329. }
  330. else
  331. {
  332. LeiJieRooot.gameObject.SetActive(false);
  333. }
  334. }
  335. else
  336. {
  337. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  338. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  339. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  340. LeiJieRooot.gameObject.SetActive(false);
  341. Text_SucceedDesc.gameObject.SetActive(true);
  342. }
  343. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  344. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  345. {
  346. }
  347. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  348. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  349. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  350. {
  351. CombatRoot.gameObject.SetActive(true);
  352. if (PlayerManager.Instance.myHero.heroData.isCombat)
  353. {
  354. Btn_StartCombat.gameObject.SetActive(false);
  355. CombatTrue.gameObject.SetActive(true);
  356. Text_Combat.text = "已破除";
  357. }
  358. else
  359. {
  360. Btn_StartCombat.gameObject.SetActive(true);
  361. CombatTrue.gameObject.SetActive(false);
  362. Text_Combat.text = "破除";
  363. }
  364. }
  365. else
  366. {
  367. CombatRoot.gameObject.SetActive(false);
  368. }
  369. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  370. Btn_Affirm.transform.RecoverColor();
  371. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  372. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  373. {
  374. ItemRooot.SetActive(true);
  375. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  376. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  377. {
  378. for (int i = 0;
  379. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  380. i++)
  381. {
  382. cTaskAwaitBuffer.AddTask(
  383. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  384. }
  385. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  386. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  387. //必选道具
  388. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  389. {
  390. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  391. }
  392. //可选道具
  393. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  394. {
  395. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  396. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  397. }
  398. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  399. {
  400. breakthroughItemWidgets[i].transform.anchoredPosition =
  401. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  402. }
  403. Content.sizeDelta =
  404. new Vector2(
  405. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  406. 200);
  407. }
  408. }
  409. else
  410. {
  411. ItemRooot.SetActive(false);
  412. }
  413. }
  414. private void RefenceSuccessProbability(HeroInfo hero)
  415. {
  416. bool isCan = true;
  417. int failXw = 0;
  418. float failbl = 0;
  419. int successBl = 0;
  420. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  421. {
  422. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  423. {
  424. isCan = false;
  425. }
  426. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  427. {
  428. bool isHave = false;
  429. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  430. {
  431. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  432. breakthroughItemWidgets[i1].itemInfo.itemID)
  433. {
  434. isHave = true;
  435. }
  436. }
  437. if (!isHave)
  438. {
  439. isCan = false;
  440. break;
  441. }
  442. }
  443. var list = GetBl();
  444. failbl = list[1] == 0
  445. ? hero.powerUpConfig.FailureExpReduce
  446. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  447. successBl = list[0];
  448. }
  449. // else
  450. // {
  451. // isCan
  452. // }
  453. if (isCan)
  454. {
  455. // var list = GetBl();
  456. //
  457. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  458. // successBl = list[0];
  459. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  460. {
  461. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  462. {
  463. Text_AffirmTips.text = "是否确认渡劫";
  464. }
  465. else
  466. {
  467. Text_AffirmTips.text = "是否确认圆满";
  468. }
  469. }
  470. else
  471. {
  472. Text_AffirmTips.text = "是否确认突破";
  473. }
  474. }
  475. else
  476. {
  477. //提示需要什么道具
  478. string tips = "需要 破除心魔 ";
  479. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  480. {
  481. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  482. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  483. }
  484. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  485. {
  486. Text_AffirmTips.text = tips;
  487. }
  488. else
  489. {
  490. Text_AffirmTips.text = tips;
  491. }
  492. //
  493. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  494. // successBl = 0;
  495. }
  496. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  497. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  498. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  499. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  500. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  501. }
  502. private List<int> GetBl()
  503. {
  504. int succesAllBl = 0;
  505. int failAllBl = 0;
  506. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  507. {
  508. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  509. }
  510. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  511. {
  512. if (breakthroughItemWidget.itemInfo != null)
  513. {
  514. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  515. {
  516. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  517. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  518. }
  519. else
  520. {
  521. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  522. }
  523. }
  524. }
  525. return new List<int> { succesAllBl, failAllBl };
  526. }
  527. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  528. {
  529. HeroBreakthroughPanel heroBreakthroughPanel =
  530. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  531. heroBreakthroughPanel.CustomInit();
  532. return heroBreakthroughPanel;
  533. }
  534. //渡劫预览
  535. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  536. {
  537. HeroBreakthroughPanel heroBreakthroughPanel =
  538. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  539. heroBreakthroughPanel.CustomInit(heroInfo1);
  540. return heroBreakthroughPanel;
  541. }
  542. public async CTask CustomInit(HeroInfo heroInfo1)
  543. {
  544. type = 2;
  545. heroPowerUpConfig = heroInfo1.powerUpConfig;
  546. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  547. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  548. heroInfo1.heroData.heroPowerId + 1);
  549. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  550. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  551. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  552. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  553. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  554. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  555. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  556. {
  557. Text_TitleName.text = "渡劫预览";
  558. Text_Affirm.text = "逆天而行";
  559. Text_AffirmTips.text = "是否确认渡劫";
  560. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  561. {
  562. LeiJieRooot.gameObject.SetActive(true);
  563. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  564. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  565. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  566. {
  567. Text_HeroHp.color = Color.red;
  568. }
  569. else
  570. {
  571. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  572. }
  573. }
  574. else
  575. {
  576. LeiJieRooot.gameObject.SetActive(false);
  577. }
  578. }
  579. else
  580. {
  581. Text_AffirmTips.text = "是否确认突破";
  582. Text_Affirm.text = "突破";
  583. Text_TitleName.text = "突破";
  584. LeiJieRooot.gameObject.SetActive(false);
  585. }
  586. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  587. {
  588. CombatRoot.gameObject.SetActive(true);
  589. if (heroInfo1.heroData.isCombat)
  590. {
  591. Btn_StartCombat.gameObject.SetActive(false);
  592. CombatTrue.gameObject.SetActive(true);
  593. Text_Combat.text = "已破除";
  594. }
  595. else
  596. {
  597. Btn_StartCombat.gameObject.SetActive(true);
  598. CombatTrue.gameObject.SetActive(false);
  599. Text_Combat.text = "破除";
  600. }
  601. }
  602. else
  603. {
  604. CombatRoot.gameObject.SetActive(false);
  605. }
  606. RefenceSuccessProbability(heroInfo1);
  607. Btn_Affirm.transform.Gray(false);
  608. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  609. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  610. {
  611. for (int i = 0;
  612. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  613. i++)
  614. {
  615. cTaskAwaitBuffer.AddTask(
  616. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  617. }
  618. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  619. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  620. //必选道具
  621. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  622. {
  623. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  624. }
  625. //可选道具
  626. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  627. {
  628. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  629. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  630. }
  631. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  632. {
  633. breakthroughItemWidgets[i].transform.anchoredPosition =
  634. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  635. }
  636. Content.sizeDelta =
  637. new Vector2(
  638. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  639. 200);
  640. }
  641. }
  642. // [CustomMethod(CustomMethodType.Update)]
  643. // public async void Update()
  644. // {
  645. // if (Input.GetKeyDown(KeyCode.Y))
  646. // {
  647. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  648. // await heroBreakthroughFailPanel.UIClosed();
  649. //
  650. //
  651. // // UIManager.Instance.HideUIUIPanel(this);
  652. // }
  653. // }
  654. public async override CTask Close()
  655. {
  656. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  657. {
  658. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  659. }
  660. breakthroughItemWidgets.Clear();
  661. heroPowerUpConfig = default;
  662. type = 0;
  663. await base.Close();
  664. }
  665. }
  666. }