| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillInfopanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  private Text _Text_tip;	  public Text Text_tip	   {	   get{	      if (_Text_tip == null)	       {	         _Text_tip  = GetUIUnit<Text>("Text_tip"); 	       }	      return _Text_tip;	     }	   }	  private Text _Text_Power;	  public Text Text_Power	   {	   get{	      if (_Text_Power == null)	       {	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 	       }	      return _Text_Power;	     }	   }	  private Text _Text_massge;	  public Text Text_massge	   {	   get{	      if (_Text_massge == null)	       {	         _Text_massge  = GetUIUnit<Text>("Text_massge"); 	       }	      return _Text_massge;	     }	   }	  private Text _Text_Tag;	  public Text Text_Tag	   {	   get{	      if (_Text_Tag == null)	       {	         _Text_Tag  = GetUIUnit<Text>("Text_Tag"); 	       }	      return _Text_Tag;	     }	   }	  private GameObject _StarRootGam;	  public GameObject StarRootGam	   {	   get{	      if (_StarRootGam == null)	       {	         _StarRootGam  = GetUIUnit<GameObject>("StarRootGam"); 	       }	      return _StarRootGam;	     }	   }	  private List<MyImage> _StarRoot;	  public List<MyImage> StarRoot	   {	   get{	      if (_StarRoot == null)	       {	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 	       }	      return _StarRoot;	     }	   }	  private MyImage _Icon_SkillIcon;	  public MyImage Icon_SkillIcon	   {	   get{	      if (_Icon_SkillIcon == null)	       {	         _Icon_SkillIcon  = GetUIUnit<MyImage>("Icon_SkillIcon"); 	       }	      return _Icon_SkillIcon;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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