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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class FaBaoDetailsPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _Icon_Attribute;
 
- 	  public MyImage Icon_Attribute
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Attribute == null)
 
- 	       {
 
- 	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 
 
- 	       }
 
- 	      return _Icon_Attribute;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_FaBaoName;
 
- 	  public Text Text_FaBaoName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_FaBaoName == null)
 
- 	       {
 
- 	         _Text_FaBaoName  = GetUIUnit<Text>("Text_FaBaoName"); 
 
- 	       }
 
- 	      return _Text_FaBaoName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Power;
 
- 	  public Text Text_Power
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Power == null)
 
- 	       {
 
- 	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 
 
- 	       }
 
- 	      return _Text_Power;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_FaBaoIcon;
 
- 	  public MyImage Icon_FaBaoIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_FaBaoIcon == null)
 
- 	       {
 
- 	         _Icon_FaBaoIcon  = GetUIUnit<MyImage>("Icon_FaBaoIcon"); 
 
- 	       }
 
- 	      return _Icon_FaBaoIcon;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _FaBaoInfoRoot;
 
- 	  public GameObject FaBaoInfoRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FaBaoInfoRoot == null)
 
- 	       {
 
- 	         _FaBaoInfoRoot  = GetUIUnit<GameObject>("FaBaoInfoRoot"); 
 
- 	       }
 
- 	      return _FaBaoInfoRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _SkillContent;
 
- 	  public RectTransform SkillContent
 
- 	   {
 
- 	   get{
 
- 	      if (_SkillContent == null)
 
- 	       {
 
- 	         _SkillContent  = GetUIUnit<RectTransform>("SkillContent"); 
 
- 	       }
 
- 	      return _SkillContent;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ItemDesc;
 
- 	  public Text Text_ItemDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ItemDesc == null)
 
- 	       {
 
- 	         _Text_ItemDesc  = GetUIUnit<Text>("Text_ItemDesc"); 
 
- 	       }
 
- 	      return _Text_ItemDesc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ShuXingJiaCheng;
 
- 	  public Text Text_ShuXingJiaCheng
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ShuXingJiaCheng == null)
 
- 	       {
 
- 	         _Text_ShuXingJiaCheng  = GetUIUnit<Text>("Text_ShuXingJiaCheng"); 
 
- 	       }
 
- 	      return _Text_ShuXingJiaCheng;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |