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							- using System.Collections.Generic;
 
- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 青莲净体诀  前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命
 
-     /// 后方槽位也能获得青莲之气
 
-     ///如果为相生功法,各自获得的青莲之气数*2
 
-     /// </summary>
 
-     public class S2009 : SkillBasic
 
-     {
 
-         private int currCount;
 
-         private bool isSymbiosis;
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProInitSkill()
 
-         {
 
-             currCount = 0;
 
-             isSymbiosis = false;
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProActiveSkill()
 
-         {
 
-             if (SelfSkillConfig.PromoteLanPara_1.Length > 1)
 
-             {
 
-                 CombatHeroSkillControl combatHeroSkillControl =
 
-                     CombatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>();
 
-                 SkillBasic skillBasic = combatHeroSkillControl.GetSkillQueueForIndex(index + 1);
 
-                 SkillBasic skillBasic2 = combatHeroSkillControl.GetSkillQueueForIndex(index - 1);
 
-                 if (skillBasic != null && skillBasic2 != null)
 
-                 {
 
-                     isSymbiosis =
 
-                         CombatCalculateTool.Instance.IsSymbiosis(skillBasic.wuXingType, skillBasic2.wuXingType);
 
-                 }
 
-             }
 
-         }
 
-         private void HeroInjured(IEventData eventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = eventData as HeroInjuredEventData;
 
-             HarmReturnInfo harmReturnInfo = heroInjuredEventData.HarmReturnInfo;
 
-             if (harmReturnInfo.source != CombatHeroEntity)
 
-             {
 
-                 return;
 
-             }
 
-             SkillBasic skillBasic = harmReturnInfo.triggerData.Source as SkillBasic;
 
-             if (IsPassiveActivateSkill(skillBasic))
 
-             {
 
-                 object iBarrier = heroInjuredEventData.HarmReturnInfo.triggerData.IBarrier;
 
-                 if (iBarrier != null)
 
-                 {
 
-                     return;
 
-                 }
 
-                 if (isSymbiosis)
 
-                 {
 
-                     currCount += 2;
 
-                 }
 
-                 else
 
-                 {
 
-                     currCount++;
 
-                 }
 
-                 if (currCount >= effectValue[0]) //满足层数
 
-                 {
 
-                     currCount = 0;
 
-                     List<BuffBasic> buffBasics = CombatHeroEntity.BuffControl.GetBuffBasicForBuffType(2);
 
-                     int count = (int)effectValue[1];
 
-                     for (int i = 0; i < count; i++)
 
-                     {
 
-                         if (buffBasics.Count <= 0)
 
-                         {
 
-                             break;
 
-                         }
 
-                         int index = CombatCalculateTool.Instance.GetOdd(0, buffBasics.Count);
 
-                         BuffBasic buffBasic = buffBasics[index];
 
-                         CombatHeroEntity.BuffControl.RemoveBuff(buffBasic);
 
-                         buffBasics.RemoveAt(index);
 
-                     }
 
-                     long maxHp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
 
-                     long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(maxHp, effectValue[2]);
 
-                     Recover(CombatHeroEntity, CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true), v,
 
-                         AttType.Skill);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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