| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 | using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;using GameLogic.Combat.Buff;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;using UnityEngine;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace GameLogic.Combat.Skill{    /// <summary>    /// 黄尘灭魂刺    /// 沙尘汇聚成{0}多个土刺,对敌人照成{1}伤害,并有概率施加1层细尘,    /// </summary>    public class S1501: SkillBasic    {        private int currCount;        private Vector3 startPos;        private Vector3 fangXiang;        protected override void ProUseSkill()        {            currCount = 0;            ActivationTimeLineData("1501");            ballisticsCount = (int)effectValue[0];            for (int i = 0; i < effectValue[0]; i++)            {                CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget                    .GetThis<CombatHeroEntity>()                    .GetMainHotPoin<CombatHeroHitPoint>();                BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();                currTarget.Add(combatHeroHitPoint);                Vector3 p = CombatHeroEntity.GameObject.transform.TransformPoint(new Vector3(Random.Range(-1f, 2f),                    Random.Range(2f, 3f), Random.Range(0.5f, 1f)));                ActivationTimeLineData("1501_fashe", currTarget: currTarget,                    customizePos: new Vector3[] { p }, indexCount: i,startTime:i*-0.1f);            }        }        // private void Launch()        // {        //     CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget        //         .GetThis<CombatHeroEntity>()        //         .GetMainHotPoin<CombatHeroHitPoint>();        //     BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();        //     currTarget.Add(combatHeroHitPoint);        //     // SpecialDotInfo specialDotInfo=  CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));        //     ActivationTimeLineData("duzhen_fashe", currTarget: currTarget,        //         customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);        // }        protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,            TriggerData triggerData)        {        }        protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,            ITimelineFxLogic timelineFxLogic,            TriggerData triggerData, ISkillFeatures skillFeatures)        {            long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,                effectValue[1]);            CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,                wuXingType, skillFeatures,                HarmType.Default);            // int odds = Random.Range(0, 100);            // if (odds < effectValue[2])            // {            //     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, 1);            //     targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);            // }        }    }}
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