| using Core.Utility.Event;using GameLogic.Combat.Hero;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class UseSkillFinishEventData: EventDataBasic<UseSkillFinishEventData>    {        public SkillBasic SkillBasic;        protected override void ProDispose()        {            SkillBasic = null;        }    }}
 |