| 123456789101112131415161718 | using Core.Utility.Event;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class AddUseGongFaEventData : EventDataBasic<AddUseGongFaEventData>    {        public SkillBasic SkillBasic;        public SkillSlots SkillSlots;        protected override void ProDispose()        {            SkillBasic = null;            SkillSlots = null;        }    }}
 |