| 1234567891011121314151617181920212223 | using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;using GameLogic.Player;namespace GameLogic.Combat.Buff{    /// <summary>    /// 星辰印记    /// 星辰道升级获得的效果,在结算时收到层数对应的伤害    /// </summary>    public class b_1024 : BuffBasic    {        public void Trigger(CombatHeroEntity heroEntity)        {            long att = heroEntity.CurrCombatHeroInfo.attack.Value;            float harmBl = buffCount * buffInf.BuffConfig.effectValue[0];            long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, harmBl);            CombatCalculateTool.Instance.Harm(heroEntity, combatHeroEntity, harm, AttType.Buff, _triggerData,                WuXingType.Null, null);                    }    }}
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