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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 寒气 每到寒气对敌人的功法运转速度降低1%
 
-     /// </summary>
 
-     public class b_1001 : BuffBasic
 
-     {
 
-         private float lasetAddValue;
 
-         protected override void ProInit()
 
-         {
 
-         }
 
-         protected override void ProUpdateEffect()
 
-         {
 
-             combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;
 
-             lasetAddValue = 0;
 
-             lasetAddValue = buffCount * buffInf.BuffConfig.effectValue[0];
 
-             lasetAddValue += CombatCalculateTool.Instance.GetVlaueRatioForFloat(
 
-                 lasetAddValue, source.CurrCombatHeroInfo.Water_Proficient);
 
-             combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= lasetAddValue;
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;
 
-             lasetAddValue = 0;
 
-         }
 
-     }
 
- }
 
 
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