| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | Shader "FlatKit/GradientSkybox" {    Properties {        _Color2 ("Top Color", Color) = (0.97, 0.67, 0.51, 0)        _Color1 ("Bottom Color", Color) = (0, 0.7, 0.74, 0)        [Space]        _Intensity ("Intensity", Range (0, 2)) = 1.0        _Exponent ("Exponent", Range (0, 3)) = 1.0        [Space]        _DirectionYaw ("Direction X angle", Range (0, 180)) = 0        _DirectionPitch ("Direction Y angle", Range (0, 180)) = 0        [Space]        _NoiseIntensity ("Noise Intensity", Range (0, 0.25)) = 0.0        [HideInInspector]        _Direction ("Direction", Vector) = (0, 1, 0, 0)    }    CGINCLUDE    #include "UnityCG.cginc"    struct appdata {        float4 position : POSITION;        float3 texcoord : TEXCOORD0;        UNITY_VERTEX_INPUT_INSTANCE_ID    };    struct v2f {        float4 position : SV_POSITION;        float3 texcoord : TEXCOORD0;        UNITY_VERTEX_OUTPUT_STEREO    };    half4 _Color1;    half4 _Color2;    half3 _Direction;    half _Intensity;    half _Exponent;    half _NoiseIntensity;    v2f vert (appdata v) {        v2f o;        UNITY_SETUP_INSTANCE_ID(v);        UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);        o.position = UnityObjectToClipPos(v.position);        o.texcoord = v.texcoord;        return o;    }    fixed4 frag (v2f i) : COLOR {        const half d = dot(normalize(i.texcoord), _Direction) * 0.5f + 0.5f;        float t = pow(d, _Exponent);        t += frac(sin(dot(t, float4(12.9898, 78.233, 45.164, 94.673))) * 43758.5453) * _NoiseIntensity;        return lerp(_Color1, _Color2, t) * _Intensity;    }    ENDCG    SubShader {        Tags { "RenderType"="Background" "Queue"="Background" }        Pass {            ZWrite Off            Cull Off            Fog { Mode Off }            CGPROGRAM            #pragma fragmentoption ARB_precision_hint_fastest            #pragma vertex vert            #pragma fragment frag            ENDCG        }    }    CustomEditor "GradientSkyboxEditor"}
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