OverDraw.shader 625 B

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  1. Shader "ParticleEffectProfiler/OverDraw"
  2. {
  3. SubShader
  4. {
  5. Tags { "RenderType" = "Transparent" "Queue" = "Transparent" }
  6. LOD 100
  7. Fog { Mode Off }
  8. ZWrite Off
  9. ZTest Always
  10. Blend One One
  11. Pass
  12. {
  13. CGPROGRAM
  14. #pragma vertex vert
  15. #pragma fragment frag
  16. #include "UnityCG.cginc"
  17. struct appdata
  18. {
  19. float4 vertex : POSITION;
  20. };
  21. struct v2f
  22. {
  23. float4 vertex : SV_POSITION;
  24. };
  25. v2f vert(appdata v)
  26. {
  27. v2f o;
  28. o.vertex = UnityObjectToClipPos(v.vertex);
  29. return o;
  30. }
  31. fixed4 frag(v2f i) : SV_Target
  32. {
  33. return fixed4(0.1, 0.04, 0.02, 0);
  34. }
  35. ENDCG
  36. }
  37. }
  38. }