HeroInformationPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  88. 1000);
  89. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  90. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  91. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  92. {
  93. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  94. ItemSourcePanel.OpenPanel(1003);
  95. return;
  96. }
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  98. {
  99. //小突破
  100. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  101. {
  102. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  103. var heroAttributData =
  104. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  105. PlayerManager.Instance.myHero.Upgrade();
  106. await MarskPanel.OpenPanel();
  107. fx_ui_tupo1.gameObject.SetActive(true);
  108. fx_ui_tupo1.Play();
  109. await TimerComponent.Instance.WaitAsync(500);
  110. CustomInit();
  111. for (var i = 0; i < JingJieIcons.Count; i++)
  112. {
  113. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  114. {
  115. UIParticle uiParticle =
  116. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  117. uiParticle.gameObject.SetActive(true);
  118. uiParticle.Play();
  119. break;
  120. }
  121. }
  122. await TimerComponent.Instance.WaitAsync(500);
  123. fx_ui_tupo1.gameObject.SetActive(false);
  124. MarskPanel.ClosePanel();
  125. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  126. {
  127. PlayerGuideManager.Instance.NextGuide();
  128. }
  129. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  130. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  131. await heroBreakthroughSuccessPanel.UIClosed();
  132. }
  133. //大突破
  134. else
  135. {
  136. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  137. // await heroBreakthroughPanel.UIClosed();
  138. // PlayerManager.Instance.myHero.Upgrade();
  139. // CustomInit();
  140. }
  141. }
  142. else
  143. {
  144. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  145. // await heroBreakthroughPanel.UIClosed();
  146. // CustomInit();
  147. // TipMessagePanel.OpenTipMessagePanel("")
  148. }
  149. });
  150. Btn_Close.onClick.AddListener(() =>
  151. {
  152. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  153. UIManager.Instance.HideUIUIPanel(this);
  154. });
  155. }
  156. public async CTask CustomInit()
  157. {
  158. ClosePool();
  159. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  160. 1000);
  161. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  162. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  163. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  164. Text_exp.text =
  165. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  166. for (var i = 0; i < JingJieIcons.Count; i++)
  167. {
  168. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  170. {
  171. JingJieIcons[i].icon_name = "dec_jj_huo1";
  172. }
  173. else
  174. {
  175. JingJieIcons[i].icon_name = "dec_jj_huo2";
  176. }
  177. }
  178. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  179. string jingjie =
  180. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  181. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  182. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  183. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  184. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  185. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  186. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  187. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  188. if (miao > 0)
  189. {
  190. Text_Speed.text = LanguageManager.Instance.Text(10230,
  191. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  192. }
  193. else
  194. {
  195. Text_Speed.text = LanguageManager.Instance.Text(10266,
  196. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  197. }
  198. using (CTaskAwaitBuffer<HeroAttributeWidget> cts = new CTaskAwaitBuffer<HeroAttributeWidget>())
  199. {
  200. for (int i = 0; i < 3; i++)
  201. {
  202. cts.AddTask(UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot));
  203. }
  204. HeroAttributeWidgets = await cts.WaitAll();
  205. }
  206. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  207. {
  208. Btn_TuPo.gameObject.SetActive(false);
  209. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  210. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  211. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  212. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  213. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  214. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  215. }
  216. else
  217. {
  218. Btn_TuPo.gameObject.SetActive(true);
  219. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  220. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  221. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  222. int redDotID = 5;
  223. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  224. if (redDot == null)
  225. {
  226. redDot = new AccountFileInfo.RedDot();
  227. redDot.id = redDotID;
  228. }
  229. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  230. {
  231. //大突破
  232. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  233. {
  234. for (var i = 0;
  235. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  236. i++)
  237. {
  238. if (!PlayerManager.Instance.BagController.IsEnough(
  239. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  240. {
  241. break;
  242. }
  243. }
  244. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  245. {
  246. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  247. RedDotManager.Instance.AddRedDot(redDot);
  248. }
  249. }
  250. }
  251. else
  252. {
  253. for (var i = 0;
  254. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  255. i++)
  256. {
  257. if (!PlayerManager.Instance.BagController.IsEnough(
  258. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  259. {
  260. break;
  261. }
  262. }
  263. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  264. {
  265. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  266. RedDotManager.Instance.AddRedDot(redDot);
  267. }
  268. }
  269. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  270. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  271. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  272. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  273. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  274. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  275. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  276. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  277. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  278. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  279. {
  280. Text_Jingjie1.text =
  281. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  282. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  283. }
  284. else
  285. {
  286. Text_Jingjie1.text =
  287. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  288. LanguageManager.Instance.Text(10429);
  289. }
  290. //可以突破特效设置
  291. fx_ui_tupo_loop.gameObject.SetActive(false);
  292. fx_ui_pojing_loop.gameObject.SetActive(false);
  293. fx_ui_pojing_loop2.gameObject.SetActive(false);
  294. fx_ui_dujie_loop.gameObject.SetActive(false);
  295. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  296. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  297. {
  298. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  299. {
  300. //小突破
  301. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  302. {
  303. fx_ui_tupo_loop.gameObject.SetActive(true);
  304. fx_ui_tupo_loop.Play();
  305. }
  306. //破镜
  307. else
  308. {
  309. fx_ui_pojing_loop.Play();
  310. fx_ui_pojing_loop.gameObject.SetActive(true);
  311. }
  312. }
  313. //圆满
  314. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  315. {
  316. fx_ui_pojing_loop2.gameObject.SetActive(true);
  317. fx_ui_pojing_loop2.Play();
  318. }
  319. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  320. {
  321. fx_ui_dujie_loop.gameObject.SetActive(true);
  322. fx_ui_dujie_loop.Play();
  323. }
  324. }
  325. //突破按钮图片和文字设置
  326. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  327. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  328. {
  329. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  330. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  331. }
  332. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  333. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  334. {
  335. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  336. Text_TuPo.text = "破镜";
  337. }
  338. else
  339. {
  340. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  341. {
  342. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  343. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  344. }
  345. else
  346. {
  347. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  348. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  349. }
  350. }
  351. }
  352. }
  353. float timer = 0;
  354. [CustomMethod(CustomMethodType.Update)]
  355. public void Update()
  356. {
  357. timer += Time.deltaTime;
  358. if (timer < 1f)
  359. {
  360. return;
  361. }
  362. timer = 0;
  363. int currentMiao =
  364. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  365. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  366. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  367. Text_exp.text =
  368. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  369. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  370. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  371. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  372. if (miao > 0)
  373. {
  374. Text_Speed.text = LanguageManager.Instance.Text(10230,
  375. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  376. }
  377. else
  378. {
  379. Text_Speed.text = LanguageManager.Instance.Text(10266,
  380. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  381. }
  382. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  383. {
  384. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  385. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  386. {
  387. Btn_TuPo.transform.RecoverColor();
  388. fx_ui_tupo_loop.gameObject.SetActive(true);
  389. fx_ui_tupo_loop.Play();
  390. }
  391. }
  392. }
  393. private async CTask CreatHero()
  394. {
  395. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  396. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  397. modelObj.own.transform.parent = CameraRoot;
  398. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  399. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  400. modelObj.own.transform.localScale = Vector3.one * 330;
  401. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  402. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  403. int max = modelAnimComponent.Transitions.Library.Count;
  404. for (int i = 0; i < max; i++)
  405. {
  406. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  407. out TransitionModifierGroup transition))
  408. {
  409. var modelIdleClip = transition.Transition as TransitionAsset;
  410. if (modelIdleClip != null && modelIdleClip.name == "idle")
  411. {
  412. modelAnimComponent.Play(modelIdleClip);
  413. break;
  414. }
  415. }
  416. }
  417. }
  418. /// <summary>
  419. /// 吃丹药
  420. /// </summary>
  421. public async CTask UseExpElixir(Vector2 startPos)
  422. {
  423. GameObjectPool gameObjectPool = null;
  424. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  425. gameObjectPool.own.transform.SetParent(this.transform);
  426. Vector2 pos = transform.worldToLocalMatrix * startPos;
  427. Vector2 pos1 = transform.worldToLocalMatrix *
  428. fxroot.GetComponent<RectTransform>().position;
  429. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  430. CustomTweenManager
  431. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  432. pos1, 0.5f, gameObjectPool.own)
  433. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  434. {
  435. GObjectPool.Instance.Recycle(gameObjectPool);
  436. fx_ui_danyao_shi.gameObject.SetActive(true);
  437. fx_ui_danyao_shi.Play();
  438. };
  439. }
  440. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  441. {
  442. if (obj == null || obj.layer == newLayer) return;
  443. // 修改当前对象的 Layer
  444. obj.layer = newLayer;
  445. // 遍历所有子对象,递归修改
  446. foreach (Transform child in obj.transform)
  447. {
  448. ChangeLayerRecursively(child.gameObject, newLayer);
  449. }
  450. }
  451. public async static CTask<HeroInformationPanel> OpenPanel()
  452. {
  453. HeroInformationPanel heroInformationPanel =
  454. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  455. heroInformationPanel.CustomInit();
  456. return heroInformationPanel;
  457. }
  458. public async override CTask Close()
  459. {
  460. fx_ui_tupo_loop.gameObject.SetActive(false);
  461. timer = 0;
  462. ClosePool();
  463. await base.Close();
  464. }
  465. private void ClosePool()
  466. {
  467. UIManager.Instance.DormancyGComponent(modelObj);
  468. modelObj = null;
  469. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  470. {
  471. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  472. }
  473. HeroAttributeWidgets.Clear();
  474. }
  475. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  476. public async CTask Dujie(int hart)
  477. {
  478. root.SetActive(false);
  479. AttributeBg.SetActive(false);
  480. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  481. {
  482. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  483. {
  484. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  485. ShowTextWidgetGam, null, transform, isInstance: true));
  486. }
  487. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  488. }
  489. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  490. DujiePanelAnim.Play("guodu");
  491. fx_ui_dujie_guodu.gameObject.SetActive(true);
  492. fx_ui_dujie_hun.gameObject.SetActive(true);
  493. fx_ui_dujie_guodu.Play();
  494. fx_ui_dujie_hun.Play();
  495. long hp = PlayerManager.Instance.myHero.hp.Value;
  496. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  497. Text_Hp.text = $"{hp}/{hp}";
  498. await TimerComponent.Instance.WaitAsync(1000);
  499. Slider_Hp.gameObject.SetActive(true);
  500. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  501. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  502. {
  503. fx_ui_dujie_sd.gameObject.SetActive(true);
  504. fx_ui_dujie_sd.Play();
  505. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  506. await TimerComponent.Instance.WaitAsync(200);
  507. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  508. hp -= h;
  509. hp = hp < 0 ? 0 : hp;
  510. Slider_Hp.value = hp;
  511. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  512. await TimerComponent.Instance.WaitAsync(1000);
  513. }
  514. await TimerComponent.Instance.WaitAsync(150);
  515. fx_ui_dujie_guodu.gameObject.SetActive(false);
  516. fx_ui_dujie_hun.gameObject.SetActive(false);
  517. fx_ui_dujie_sd.gameObject.SetActive(false);
  518. Slider_Hp.gameObject.SetActive(false);
  519. }
  520. public async CTask RecoverDujie()
  521. {
  522. DujiePanelAnim.Play("guodu_idle");
  523. root.SetActive(true);
  524. AttributeBg.SetActive(true);
  525. fx_ui_tupo2.gameObject.SetActive(false);
  526. }
  527. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  528. {
  529. HeroInformationPanel heroInformationPanel =
  530. UIManager.Instance.GetComponent<HeroInformationPanel>();
  531. List<HeroAttributeData> heroAttributData = null;
  532. //小突破
  533. if (type == 1)
  534. {
  535. heroAttributData =
  536. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  537. PlayerManager.Instance.myHero.Upgrade();
  538. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  539. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  540. await heroBreakthroughSuccessPanel.UIClosed();
  541. }
  542. //大突破
  543. else if (type == 2)
  544. {
  545. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  546. PlayerManager.Instance.myHero.Upgrade();
  547. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  548. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  549. await heroBreakthroughSuccessPanel.UIClosed();
  550. CustomInit();
  551. TitlePanel.OpenPanel();
  552. }
  553. //渡劫
  554. else if (type == 3)
  555. {
  556. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  557. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  558. PlayerManager.Instance.myHero.Upgrade();
  559. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  560. await heroTuPoSuccessPanel.UIClosed();
  561. // heroInformationPanel.root.SetActive(true);
  562. // heroInformationPanel.AttributeBg.SetActive(true);
  563. CustomInit();
  564. heroInformationPanel.RecoverDujie();
  565. TitlePanel.OpenPanel();
  566. }
  567. //圆满
  568. else if (type == 4)
  569. {
  570. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  571. fx_ui_tupo2.gameObject.SetActive(true);
  572. await TimerComponent.Instance.WaitAsync(500);
  573. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  574. await herYuanManSuccessPanel.UIClosed();
  575. CustomInit();
  576. heroInformationPanel.RecoverDujie();
  577. // heroInformationPanel.root.SetActive(true);
  578. // heroInformationPanel.AttributeBg.SetActive(true);
  579. TitlePanel.OpenPanel();
  580. }
  581. }
  582. }
  583. }