GameApplction.cs 10 KB

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  1. using System;
  2. using Core.AssetLoadTool.Asset;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. // using Fort23.Mono.UpdateAsset;
  10. using Fort23.UTool;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Combat.CombatType;
  14. using GameLogic.CombatScenesTool;
  15. using GameLogic.Hero;
  16. using GameLogic.NetworkClient;
  17. using GameLogic.Player;
  18. using GameUI;
  19. using NetCore.Protocol.MemoryPack;
  20. using ThirdParty;
  21. using ThirdParty.DownloadSystem;
  22. #if UNITY_EDITOR
  23. using UnityEditor;
  24. #endif
  25. using UnityEngine;
  26. using UnityEngine.UI;
  27. using Utility.CTween;
  28. using Utility.UITool;
  29. public class GameApplction : IGameStart, ILogSend
  30. {
  31. public static GameApplction gameApplction;
  32. public GameRuntimeConfig gameRuntimeConfig;
  33. public ShaderVariantCollection ShaderVariantCollection;
  34. public BundleLoadType BundleLoadType;
  35. public string h5Url;
  36. private Entity _root;
  37. private Entity _scene;
  38. // public bool isTest;
  39. public int levelBattleId = 1;
  40. private GameStartUIPanel gameStartUIPanel;
  41. private System.Action LoadFinish;
  42. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  43. System.Action LoadFinish)
  44. {
  45. HotSyncContent.DownloadUI = gameStartUIPanel;
  46. this.LoadFinish = LoadFinish;
  47. gameApplction = this;
  48. Debug.Log("开始游戏逻辑");
  49. LogTool.LogSend = this;
  50. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  51. // UnityEngine.Screen.SetResolution(Screen.width);
  52. // GameUpdateAsset.Instance.Init(h5Url);
  53. Crasheye.SetRegisterLogFunction(UnityLogic);
  54. this.gameStartUIPanel = gameStartUIPanel;
  55. gameStartUIPanel.ShowMassge("开始加载资源");
  56. gameStartUIPanel.SetSlider(0);
  57. this.h5Url = h5Url;
  58. BundleLoadType = (BundleLoadType)LoadType;
  59. GameObject gameObject = new GameObject("app");
  60. gameObject.AddComponent<GameApplctionMono>();
  61. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  62. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  63. // await InitGameApplication();
  64. Debug.Log("初始化完成");
  65. }
  66. private async void AssetUpdateFinish()
  67. {
  68. Debug.Log("finish AssetUpdateFinish");
  69. await InitGameApplication();
  70. LoadFinish?.Invoke();
  71. Debug.Log("初始化完成");
  72. }
  73. private async CTask InitGameApplication()
  74. {
  75. _scene = new Scene();
  76. _root = new Entity();
  77. _root.Parent = _scene;
  78. _root.AddComponent<TimerComponent>();
  79. _root.AddComponent<CoroutineLockComponent>();
  80. gameStartUIPanel.ClearSlider();
  81. gameStartUIPanel.ShowMassge("loadBundle");
  82. gameStartUIPanel.SetSliderMaxValue(1);
  83. gameStartUIPanel.SetSlider(0.15f);
  84. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  85. AssetBundleLoadManager.Instance.h5Url = h5Url;
  86. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  87. #if !UNITY_EDITOR
  88. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  89. {
  90. if (basic.currBundle != null)
  91. {
  92. basic.currBundle.LoadAllAssets<Shader>();
  93. Shader.WarmupAllShadersWait();
  94. }
  95. }, null);
  96. #endif
  97. gameStartUIPanel.ShowMassge("loadConfig");
  98. gameStartUIPanel.SetSlider(0.25f);
  99. AssetHandle gameRuntimeAssetHandle =
  100. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  101. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  102. await ConfigComponent.Instance.Preload();
  103. await AnimationCurveManager.Instance.Init();
  104. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  105. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  106. await uguiPackLoad.InitPack();
  107. gameStartUIPanel.ShowMassge("loadLanguage");
  108. gameStartUIPanel.SetSlider(0.45f);
  109. await LanguageManager.Instance.InitManager();
  110. _root.AddComponent<StaticUpdater>();
  111. _root.AddComponent<UIManager, Transform>(null);
  112. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  113. gameStartUIPanel.ShowMassge("loadUI");
  114. gameStartUIPanel.SetSlider(0.55f);
  115. await AudioManager.Instance.InitMainAudio();
  116. await UIManager.Instance.InitUI();
  117. CustomTweenManager.Init();
  118. RedDotManager.Instance.Init();
  119. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  120. await Login();
  121. }
  122. private async CTask Login()
  123. {
  124. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  125. // if (memoryResponse == null)
  126. // {
  127. // LogTool.Error("登陆失败");
  128. // return;
  129. // }
  130. await TimeHelper.InitNetworkTime();
  131. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  132. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  133. UIManager.Instance.Canvas.gameObject.SetActive(true);
  134. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  135. {
  136. await MarskPanel.OpenPanel(255);
  137. }
  138. PlayerManager.Instance.Init();
  139. ShopManger.Instance.CustomInit();
  140. EventSystemManager.Instance.CustomInit();
  141. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  142. PlayerManager.Instance.AddSentimentData(1);
  143. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  144. {
  145. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  146. skillInfo.index = playerDataAllSkillData.useIndex;
  147. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  148. }
  149. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  150. {
  151. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  152. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  153. }
  154. // for (int i = 1; i < 4; i++)
  155. // {
  156. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  157. // }
  158. // PlayerManager.Instance.InitTestHero();
  159. await CombatDrive.Instance.Init();
  160. StartCombatInfo startCombatInfo = new StartCombatInfo();
  161. startCombatInfo.CombatType = CombatType.LevelBattle;
  162. #if UNITY_EDITOR
  163. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  164. if (testCombatHeroConfig != null)
  165. {
  166. startCombatInfo.CombatType = CombatType.TestCombat;
  167. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  168. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  169. }
  170. #endif
  171. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  172. CombatDrive.Instance.AddCombatController(new CombatController());
  173. gameStartUIPanel.ShowMassge("loadCombat");
  174. gameStartUIPanel.SetSlider(0.95f);
  175. var eventList = EventSystemManager.Instance.AddEvent(10001);
  176. if (eventList != null)
  177. {
  178. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  179. AccountFileInfo.Instance.SavePlayerData();
  180. }
  181. EventSystemManager.Instance.UpdateZuizhongEventData();
  182. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  183. // {
  184. // await MarskPanel.OpenPanel(255);
  185. // }
  186. await CombatDrive.Instance.StartCombat(startCombatInfo);
  187. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  188. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  189. .TaoismSkillId);
  190. if (startCombatInfo.CombatType != CombatType.TestCombat)
  191. {
  192. MainPanel mainPanel = await MainPanel.OpenPanel();
  193. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  194. {
  195. mainPanel.GObjectPoolInterface.SetActive(false);
  196. AppBarPanel.ClosePanel();
  197. }
  198. }
  199. gameStartUIPanel.ShowMassge("loadFinish");
  200. gameStartUIPanel.SetSlider(1f);
  201. XinShouCombat();
  202. }
  203. private void DialoguePanelOpenEvent(IEventData e)
  204. {
  205. MarskPanel.ClosePanel();
  206. }
  207. public async void XinShouCombat()
  208. {
  209. // MarskPanel.ClosePanel();
  210. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  211. {
  212. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  213. await EventSystemManager.Instance.TriggerEvent(eventList2,
  214. uiOpenOverCallBack: () => { });
  215. CTask cTask = CTask.Create();
  216. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  217. delegate(bool isWin)
  218. {
  219. LogTool.Log("战斗完成" + isWin);
  220. cTask.SetResult();
  221. });
  222. await cTask;
  223. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  224. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  225. mainPanel.GObjectPoolInterface.SetActive(true);
  226. await EventSystemManager.Instance.TriggerEvent(eventList1);
  227. AccountFileInfo.Instance.SavePlayerData();
  228. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  229. // AlterNamePanel.OpenPanel();
  230. // PlayerGuideManager.Instance.NextGuide();
  231. mainPanel.GetFocus();
  232. }
  233. else
  234. {
  235. MarskPanel.ClosePanel();
  236. }
  237. }
  238. public void SendError(string massge)
  239. {
  240. Crasheye.SendScriptException(massge, massge, "");
  241. }
  242. public void SendException(Exception e)
  243. {
  244. Crasheye.SendScriptException(e);
  245. }
  246. public void UnityLogic(string logString, string stackTrace, LogType type)
  247. {
  248. if (type == LogType.Error || type == LogType.Exception)
  249. {
  250. Crasheye.SendScriptException(logString, stackTrace, "");
  251. }
  252. }
  253. }