| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | 
							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 大蛇技能2,吐火焰经过的敌人收到伤害,没0.5秒收到一次伤害
 
-     /// </summary>
 
-     public class S110002 : SkillBasic
 
-     {
 
-         private float _harm;
 
-         private float _currTime;
 
-         private bool _isUpdate;
 
-         // protected BetterList<CombatHeroEntity> 
 
-         protected override void ProInitSkill()
 
-         {
 
-             _harm = SelfSkillConfig.effectValue[0];
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-             int odds = CombatCalculateTool.Instance.GetOdd();
 
-             string timeName = odds < 50 ? "sk2" : "sk3";
 
-             ActivationTimeLineData(timeName);
 
-             _currTime = 0;
 
-             // _isUpdate = true;
 
-         }
 
-         // protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-         //     TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         // {
 
-         //     ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[_enterAlertTarget.Count];
 
-         //
 
-         //     for (int i = 0; i < _enterAlertTarget.Count; i++)
 
-         //     {
 
-         //         CombatHeroHitPoint combatHeroHitPoint = _enterAlertTarget[i].GetMainHotPoin<CombatHeroHitPoint>();
 
-         //         lifetCycleHitPoints[i] = combatHeroHitPoint;
 
-         //     }
 
-         //     return  lifetCycleHitPoints;
 
-         // }
 
-         protected override void ProHeroEnter(TimeLineAlertSeriailztion timeLineAlertSeriailztion,
 
-             CombatHeroEntity target)
 
-         {
 
-             // base.ProHeroEnter(timeLineAlertSeriailztion, target);
 
-         }
 
-         protected override void ProSkillPlayFinish()
 
-         {
 
-             _isUpdate = false;
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-             _isUpdate = true;
 
-         }
 
-         protected override void ProCombatUpdate(float time)
 
-         {
 
-             if (!_isUpdate)
 
-             {
 
-                 return;
 
-             }
 
-             _currTime += time;
 
-             if (_currTime > 0.1f)
 
-             {
 
-                 _currTime -= 0.1f;
 
-                 for (int i = 0; i < _enterAlertTarget.Count; i++)
 
-                 {
 
-                     long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(
 
-                         CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                         _harm);
 
-                     CombatHeroHitPoint combatHeroHitPoint = _enterAlertTarget[i].GetMainHotPoin<CombatHeroHitPoint>();
 
-                     HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, combatHeroHitPoint,
 
-                         v, AttType.Skill, triggerData);
 
-                 }
 
-             }
 
-         }
 
-         public override bool IsCanUse()
 
-         {
 
-             int odds = CombatCalculateTool.Instance.GetOdd();
 
-             float bl = CombatHeroEntity.CurrCombatHeroInfo.hp.Value * 100.0f /
 
-                        CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
 
-             if (bl < 50 && odds < 50)
 
-             {
 
-                 return true;
 
-             }
 
-             SkillCd = SkillMaxCd;
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |