| 123456789101112131415161718192021222324252627282930313233343536 | using System.Collections;using System.Collections.Generic;using Core.Utility;using Excel2Json;using UnityEngine;using UnityEngine.Serialization;[System.Serializable]public class CombatHeroInfo{        public EncryptionLong hp=new EncryptionLong();    public EncryptionLong defense=new EncryptionLong();    public EncryptionLong attack=new EncryptionLong();    public EncryptionFloat attSpeed=new EncryptionFloat();    public EncryptionFloat crit=new EncryptionFloat();    public EncryptionFloat critDamage=new EncryptionFloat();    public EncryptionFloat dodge=new EncryptionFloat();    public int lv;    public int star;        public HeroModelConfig modelConfig;    public string modelName;    public float maxDis=2;    public float maxDisTo=2*2;    public int[] skillId;    public bool isGpu;    public CombatHeroInfo Copy()    {        CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();        return combatHeroInfo;    }}
 |