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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using Core.Triiger;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using GameTimeLine.CustomizeTimeLogic;
 
- using UnityEngine;
 
- using Utility;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- public class CombatHeroGameObject : IDisposable
 
- {
 
-     public GameObjectPool GameObjectPool;
 
-     public Transform transform
 
-     {
 
-         get { return GameObjectPool.own.transform; }
 
-     }
 
-     public Vector3 position
 
-     {
 
-         get { return GameObjectPool.own.transform.position; }
 
-     }
 
-     public Quaternion rotation
 
-     {
 
-         get { return GameObjectPool.own.transform.rotation; }
 
-         set { GameObjectPool.own.transform.rotation = value; }
 
-     }
 
-     private CombatHeroEntity _combatHeroEntity;
 
-     private CombatHeroHitPoint _combatHeroHitPoints = new CombatHeroHitPoint();
 
-     public Transform hpTransform;
 
-     public void Init(CombatHeroEntity combatHeroEntity, GameObjectPool gameObjectPool)
 
-     {
 
-         _combatHeroEntity = combatHeroEntity;
 
-         GameObjectPool = gameObjectPool;
 
-         SetGameObject(gameObjectPool);
 
-     }
 
-     public void SetGameObject(GameObjectPool gameObjectPool)
 
-     {
 
-         hpTransform = GameObjectPool.own.transform.Find("hp");
 
-         if (hpTransform == null)
 
-         {
 
-             hpTransform = GameObjectPool.own.transform;
 
-         }
 
-         GameObjectPool = gameObjectPool;
 
-         HitPointMono hitPointMonos = GameObjectPool.own.GetComponentInChildren<HitPointMono>(true);
 
-         HitPointMono hitPointMono = hitPointMonos;
 
-         _combatHeroHitPoints = new CombatHeroHitPoint();
 
-         _combatHeroHitPoints.Init(_combatHeroEntity, hitPointMono);
 
-         CombatController.currActiveCombat.CombatHeroController.AddHeroHitPoint(_combatHeroEntity.IsEnemy,
 
-             _combatHeroHitPoints);
 
-     }
 
-     public void HeroDie()
 
-     {
 
-         CombatController.currActiveCombat.CombatHeroController.RemoveHeroHitPoint(_combatHeroEntity.IsEnemy,
 
-             _combatHeroHitPoints);
 
-     }
 
-     public void SetPosition(Vector3 pos)
 
-     {
 
-         GameObjectPool.own.transform.position = pos;
 
-     }
 
-     public T GetILifetCycleHitPoint<T>(string hitPoinName, bool isStandType, bool isIgnoreHind)
 
-         where T : ILifetCycleHitPoint
 
-     {
 
-         return (T)(object)_combatHeroHitPoints;
 
-     }
 
-     public T GetMainHotPoin<T>(bool isIgnoreHind) where T : ILifetCycleHitPoint
 
-     {
 
-         if (!isIgnoreHind && _combatHeroHitPoints.IsHide)
 
-         {
 
-             return default;
 
-         }
 
-         return (T)(object)_combatHeroHitPoints;
 
-     }
 
-     public void Dispose()
 
-     {
 
-         GObjectPool.Instance.Recycle(GameObjectPool);
 
-     }
 
- }
 
 
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