| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236 | using System;using System.Collections;using System.Collections.Generic;using Common.Utility.CombatEvent;using Core.State;using Fort23.Core;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;using GameLogic.Combat.Hero.State;using GameLogic.Combat.Hero.SubStatus;using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;using UnityEngine;using UnityEngine.AI;public class CombatAIBasic : IDisposable{    public StateControl stateControl;    public NavMeshAgent NavMeshAgent;    private BetterList<SubStatusBasic> _subStatusList = new BetterList<SubStatusBasic>();    // public NavMeshObstacle NavMeshObstacle;    protected CombatHeroEntity _combatHeroEntity;    protected float _r = 5;    /// <summary>    /// 当前聚焦的目标    /// </summary>    public IHero currFocusTarget;    private BetterList<GameObject> _areaList = new BetterList<GameObject>();    private float _t;    public void Init(CombatHeroEntity combatHeroEntity, NavMeshAgent navMeshAgent)    {        CombatEventManager.Instance.AddEventListener(CombatEventType.AlertTrigger, AlertTrigger);        _combatHeroEntity = combatHeroEntity;        stateControl = new StateControl();        NavMeshAgent = navMeshAgent;        // WeChatWASM.File        // NavMeshAgent.enabled = false;        // NavMeshObstacle=   navMeshAgent.gameObject.GetComponent<NavMeshObstacle>();        // if (NavMeshObstacle == null)        // {        //     NavMeshObstacle=  navMeshAgent.gameObject.AddComponent<NavMeshObstacle>();        //     NavMeshObstacle.shape= NavMeshObstacleShape.Capsule;        //     NavMeshObstacle.radius = NavMeshAgent.radius-0.1f;        //     NavMeshObstacle.carving = true;        // }        ProInitState();        ProInit();    }    public GameObject[] AreaList    {        get { return _areaList.ToArray(); }    }    protected virtual void ProInit()    {    }    public void AddSubStatus(SubStatusBasic subStatusBasic)    {        if (!_subStatusList.Contains(subStatusBasic))        {            subStatusBasic.Init(_combatHeroEntity);            _subStatusList.Add(subStatusBasic);        }    }    public T GetSubStatus<T>() where T : SubStatusBasic    {        for (int i = 0; i < _subStatusList.Count; i++)        {            if (_subStatusList[i] is (T))            {                return _subStatusList[i] as T;            }        }        return null;    }    public void RemoveSubStatus(SubStatusBasic subStatusBasic)    {        if (_subStatusList.Contains(subStatusBasic))        {            _subStatusList.Remove(subStatusBasic);        }    }    protected void AlertTrigger(IEventData iEventData)    {        AlertTriggerEventData alertTriggerEventData = iEventData as AlertTriggerEventData;        if (alertTriggerEventData.combatHeroEntity == _combatHeroEntity)        {            if (alertTriggerEventData.isTrigger && !_areaList.Contains(alertTriggerEventData.triggerObject))            {                _areaList.Add(alertTriggerEventData.triggerObject);            }            else if (!alertTriggerEventData.isTrigger)            {                _areaList.Remove(alertTriggerEventData.triggerObject);            }        }    }    protected void ProInitState()    {        stateControl.AddState(CombatHeroStateType.idle, new CombatHeroIdleState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.move, new CombatHeroMoveState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.att, new CombatHeroAttState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.dile, new CombatHeroDieState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.rolling, new CombatHeroRollingState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.followMove, new CombatHeroFollowMoveState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.followIdle, new CombatHeroFollowIdleState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.NullState, new CombatHeroNullState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.Active, new CombatHeroActiveState(_combatHeroEntity));        stateControl.AddState(CombatHeroStateType.XiuMian, new CombatHeroXiuMianState(_combatHeroEntity));    }    public void ChangeState(string name)    {        stateControl.ChangeState(name);    }    public void Update(float t)    {        for (int i = 0; i < _areaList.Count; i++)        {            if (!_areaList[i].activeSelf)            {                _areaList.RemoveAt(i);                i--;            }        }        for (int i = 0; i < _subStatusList.Count; i++)        {            SubStatusBasic subStatusBasic = _subStatusList[i];            string s = subStatusBasic.IsGetStateName();            if (!string.IsNullOrEmpty(s))            {                stateControl.ChangeState(s);            }            _subStatusList[i].Update(t);        }        if (currFocusTarget == null || currFocusTarget.isDie ||            (currFocusTarget is BannerHero && !_combatHeroEntity.IsEnemy) ||            !_combatHeroEntity.IsAttDis(currFocusTarget.dotPos))        {            CombatHeroEntity[] allHero =                CombatController.currActiveCombat.CombatHeroController.GetHero(!_combatHeroEntity.IsEnemy);            FindMinDixtance(allHero, out currFocusTarget);            if (!_combatHeroEntity.IsEnemy && currFocusTarget == null)            {                currFocusTarget = CombatController.currActiveCombat.CombatTypeBasic.currBannerHero;            }        }        stateControl.Update(t);        if (currFocusTarget != null && !_combatHeroEntity.isDie)        {            if (!stateControl.CurrStateName.Equals(CombatHeroStateType.move) &&                !stateControl.CurrStateName.Equals(CombatHeroStateType.followMove) &&                !stateControl.CurrStateName.Equals(CombatHeroStateType.att))            {                Vector3 nextPos = currFocusTarget.dotPos;                Vector3 p = nextPos - _combatHeroEntity.dotPos;                if (p.sqrMagnitude > 0.00001)                {                    _combatHeroEntity.combatHeroGameObject.rotation = Quaternion.Lerp(                        _combatHeroEntity.combatHeroGameObject.rotation, Quaternion.LookRotation(p.normalized), 0.5f);                }            }        }        ProUpdate();    }    protected virtual void ProUpdate()    {    }    protected void FindMinDixtance(CombatHeroEntity[] allHero, out IHero minDistanceHero)    {        minDistanceHero = null;        if (allHero == null)        {            return;        }        float minDistance = float.MaxValue;        for (int i = 0; i < allHero.Length; i++)        {            CombatHeroEntity hero = allHero[i];            if (hero.GetMainHotPoin<CombatHeroHitPoint>() == null)            {                continue;            }            float distance = Vector3.SqrMagnitude(hero.combatHeroGameObject.position -                                                  _combatHeroEntity.combatHeroGameObject.position);            if (distance < minDistance)            {                // if (!_combatHeroEntity.IsEnemy || distance < _combatHeroEntity.CurrCombatHeroInfo.maxDisTo + 100)                {                    minDistance = distance;                    minDistanceHero = hero;                }            }        }    }    public void Dispose()    {        ProDispose();        _combatHeroEntity = null;        stateControl.Dispose();        stateControl = null;    }    protected virtual void ProDispose()    {        CombatEventManager.Instance.RemoveEventListener(CombatEventType.AlertTrigger, AlertTrigger);    }}
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