SelectFaBaoPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SelectFaBaoPanel")]
  16. public partial class SelectFaBaoPanel : UIPanel
  17. {
  18. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  19. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  20. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  21. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  22. FaBaoWidget currentFaBaoWidget = null;
  23. FaBaoInfo currentFaBaoInfo;
  24. FaBaoInfo selectedFaBaoInfo;
  25. int selectIndex;
  26. private bool isUpGrade = false;
  27. private List<FaBaoInfo> shownFaBaoInfos;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() =>
  48. {
  49. UIManager.Instance.HideUIUIPanel(this);
  50. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  51. });
  52. Btn_Change.onClick.AddListener(() =>
  53. {
  54. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  57. return;
  58. }
  59. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  60. currentFaBaoInfo = selectedFaBaoInfo;
  61. selectedFaBaoInfo = null;
  62. CustomInit(selectIndex);
  63. UpdateBjUI(false);
  64. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  65. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  66. });
  67. Btn_UpGrade.onClick.AddListener(() =>
  68. {
  69. if (selectedFaBaoInfo != null)
  70. {
  71. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  72. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  73. {
  74. TipMessagePanel.OpenTipMessagePanel(10338);
  75. return;
  76. }
  77. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  78. {
  79. string jingjie =
  80. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  81. .jingjieLanIDs[0]) +
  82. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  83. .jingjieLanIDs[1]) +
  84. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  85. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  86. return;
  87. }
  88. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  89. {
  90. if (!PlayerManager.Instance.BagController.IsEnough(
  91. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  92. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  93. {
  94. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  95. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  96. return;
  97. }
  98. }
  99. ItemConfig itemConfig =
  100. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  101. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  102. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  103. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  104. {
  105. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  106. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  107. {
  108. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  109. TipMessagePanel.OpenTipMessagePanel("道具不足");
  110. return;
  111. }
  112. }
  113. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  114. {
  115. PlayerManager.Instance.BagController.DeductItem(
  116. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  117. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  118. }
  119. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  120. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  121. {
  122. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  123. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  124. }
  125. selectedFaBaoInfo.UpGrade();
  126. PlayerManager.Instance.myHero.ComputeHeroInfo();
  127. fx_ui_fabao_shengji.gameObject.SetActive(true);
  128. fx_ui_fabao_shengji.Play();
  129. UpdateCurrentFaBaoWidget();
  130. UpadaFabaoBag();
  131. UpdateUI(selectedFaBaoInfo);
  132. UpdataGradeUI(true);
  133. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  134. {
  135. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  136. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  137. {
  138. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  139. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  140. }
  141. }
  142. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  143. }
  144. });
  145. Btn_PeiYang.onClick.AddListener(() =>
  146. {
  147. isUpGrade = true;
  148. BtnUpGradeRoot.SetActive(true);
  149. BtnChangeRoot.SetActive(false);
  150. UpdataGradeUI(true);
  151. UpdateBjUI(false);
  152. foreach (var itemWidgetType1 in itemWidgetType1s)
  153. {
  154. LayoutRebuilder.ForceRebuildLayoutImmediate(
  155. itemWidgetType1.Text_Count.GetComponent<RectTransform>());
  156. LayoutRebuilder.ForceRebuildLayoutImmediate(itemWidgetType1.transform);
  157. }
  158. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  159. });
  160. Btn_Cancel.onClick.AddListener(() =>
  161. {
  162. isUpGrade = false;
  163. BtnUpGradeRoot.SetActive(false);
  164. BtnChangeRoot.SetActive(true);
  165. UpdataGradeUI(false);
  166. UpdateBjUI(true);
  167. });
  168. }
  169. public async override CTask<bool> AsyncInit(object[] uiData)
  170. {
  171. // await UpadaFabaoBag();
  172. return await base.AsyncInit(uiData);
  173. }
  174. private void UpdataGradeUI(bool isStartUpGrade)
  175. {
  176. if (isStartUpGrade)
  177. {
  178. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  179. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  180. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  181. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  182. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  183. {
  184. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  185. }
  186. Text_NextLv.text = "+1";
  187. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  188. Text_NextLv.color = new Color32(15, 241, 150, 255);
  189. Text_NextPower.color = new Color32(15, 241, 150, 255);
  190. Text_NextLv.gameObject.SetActive(true);
  191. Text_NextPower.gameObject.SetActive(true);
  192. }
  193. else
  194. {
  195. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  196. {
  197. faBaoAttributeWidget.EndUpGrade();
  198. }
  199. Text_NextLv.gameObject.SetActive(false);
  200. Text_NextPower.gameObject.SetActive(false);
  201. }
  202. }
  203. private void UpdateBjUI(bool isBj)
  204. {
  205. if (isBj)
  206. {
  207. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  208. {
  209. if (currentFaBaoInfo == null ||
  210. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  211. {
  212. Text_NextLv.gameObject.SetActive(true);
  213. Text_NextLv.text =
  214. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  215. Text_NextLv.color = new Color32(15, 241, 150, 255);
  216. // Icon_LvBj.icon_name = "dec_fbjia";
  217. }
  218. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  219. {
  220. Text_NextLv.text =
  221. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  222. Text_NextLv.color = new Color32(235, 110, 109, 255);
  223. Text_NextLv.gameObject.SetActive(true);
  224. // Icon_LvBj.icon_name = "dec_fbjian";
  225. }
  226. else
  227. {
  228. Text_NextLv.gameObject.SetActive(false);
  229. }
  230. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  231. {
  232. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  233. Text_NextPower.color = new Color32(15, 241, 150, 255);
  234. Text_NextPower.gameObject.SetActive(true);
  235. // Icon_PowrBj.icon_name = "dec_bjia";
  236. }
  237. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  238. {
  239. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  240. Text_NextPower.color = new Color32(235, 110, 109, 255);
  241. Text_NextPower.gameObject.SetActive(true);
  242. // Icon_PowrBj.icon_name = "dec_fbjian";
  243. }
  244. else
  245. {
  246. Text_NextPower.gameObject.SetActive(false);
  247. }
  248. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  249. {
  250. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  251. }
  252. }
  253. else
  254. {
  255. Text_NextPower.gameObject.SetActive(false);
  256. Text_NextLv.gameObject.SetActive(false);
  257. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  258. {
  259. faBaoAttributeWidget.EndBj();
  260. }
  261. }
  262. }
  263. else
  264. {
  265. Icon_LvBj.gameObject.SetActive(false);
  266. Icon_PowrBj.gameObject.SetActive(false);
  267. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  268. {
  269. faBaoAttributeWidget.EndBj();
  270. }
  271. }
  272. }
  273. private async CTask UpadaFabaoBag()
  274. {
  275. foreach (var faBaoAttributeWidget in faBaoWidgets)
  276. {
  277. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  278. }
  279. faBaoWidgets.Clear();
  280. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  281. shownFaBaoInfos.Sort((l, r) =>
  282. {
  283. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  284. {
  285. return -1;
  286. }
  287. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  288. {
  289. return 1;
  290. }
  291. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  292. });
  293. if (shownFaBaoInfos.Count > 0)
  294. {
  295. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  296. {
  297. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  298. {
  299. continue;
  300. }
  301. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  302. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  303. faBaoWidget.OnClick = OnClick;
  304. faBaoWidgets.Add(faBaoWidget);
  305. }
  306. NoFaBagRoot.gameObject.SetActive(false);
  307. }
  308. else
  309. {
  310. NoFaBagRoot.gameObject.SetActive(true);
  311. }
  312. }
  313. private async void OnClick(ItemWidgetBasic obj)
  314. {
  315. FaBaoWidget faBao = obj as FaBaoWidget;
  316. selectedFaBaoInfo = faBao.faoInfo;
  317. Btn_Change.gameObject.SetActive(true);
  318. Btn_PeiYang.gameObject.SetActive(true);
  319. await UpdateUI(selectedFaBaoInfo);
  320. FaBaoInfoRoot.SetActive(true);
  321. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  322. if (!isUpGrade)
  323. {
  324. UpdateBjUI(true);
  325. }
  326. SetSelectIcon(faBao.SelectRoot);
  327. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  328. }
  329. private void SetSelectIcon(Transform root)
  330. {
  331. if (root != null)
  332. {
  333. Icon_Select.transform.SetParent(root.transform, false);
  334. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  335. Icon_Select.gameObject.SetActive(true);
  336. }
  337. else
  338. {
  339. Icon_Select.transform.SetParent(transform, false);
  340. Icon_Select.gameObject.SetActive(false);
  341. }
  342. }
  343. public async void CustomInit(int selectIndex)
  344. {
  345. this.selectIndex = selectIndex;
  346. BtnUpGradeRoot.SetActive(false);
  347. BtnChangeRoot.SetActive(true);
  348. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  349. selectedFaBaoInfo = currentFaBaoInfo;
  350. UpdateUI(selectedFaBaoInfo);
  351. UpadaFabaoBag();
  352. await UpdateCurrentFaBaoWidget();
  353. if (currentFaBaoWidget != null)
  354. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  355. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  356. }
  357. private async CTask UpdateCurrentFaBaoWidget()
  358. {
  359. if (currentFaBaoInfo != null)
  360. {
  361. if (currentFaBaoWidget == null)
  362. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  363. currentFaBaoWidget.OnClick = OnClick;
  364. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  365. equipTipsRoot.gameObject.SetActive(true);
  366. }
  367. else
  368. {
  369. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  370. equipTipsRoot.gameObject.SetActive(false);
  371. }
  372. }
  373. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  374. {
  375. if (faBaoInfo != null)
  376. {
  377. FaBaoInfoRoot.SetActive(true);
  378. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  379. if (faBaoInfo.FaBaoData.useIndex != -1)
  380. {
  381. Btn_Change.gameObject.SetActive(false);
  382. // Btn_Change.transform.Gray(true);
  383. }
  384. else
  385. {
  386. Btn_Change.gameObject.SetActive(true);
  387. // Btn_Change.transform.RecoverColor();
  388. }
  389. Btn_PeiYang.gameObject.SetActive(true);
  390. //Btn_Change.gameObject.SetActive(true);
  391. await UpdateFaBaoUI(faBaoInfo);
  392. }
  393. else
  394. {
  395. FaBaoInfoRoot.SetActive(false);
  396. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  397. Btn_Change.gameObject.SetActive(false);
  398. Btn_PeiYang.gameObject.SetActive(false);
  399. }
  400. }
  401. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  402. {
  403. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  404. {
  405. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  406. faBaoInfo.FabaoPowerupConfig.ID;
  407. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  408. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  409. faBaoInfo.effectValue);
  410. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  411. {
  412. Text_UpGrade.gameObject.SetActive(false);
  413. ItemRoot.gameObject.SetActive(false);
  414. Text_ManTips.gameObject.SetActive(true);
  415. }
  416. else
  417. {
  418. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  419. _faBaoData.id = faBaoInfo.FaBaoData.id;
  420. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  421. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  422. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  423. //tupo
  424. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  425. {
  426. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  427. }
  428. else
  429. {
  430. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  431. }
  432. Text_UpGrade.gameObject.SetActive(true);
  433. ItemRoot.gameObject.SetActive(true);
  434. Text_ManTips.gameObject.SetActive(false);
  435. }
  436. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  437. switch (faBaoInfo.FabaoConfig.magicAttribute)
  438. {
  439. case 1:
  440. Icon_Attribute.icon_name = "dec_jin2";
  441. break;
  442. case 2:
  443. Icon_Attribute.icon_name = "dec_mu2";
  444. break;
  445. case 4:
  446. Icon_Attribute.icon_name = "dec_shui2";
  447. break;
  448. case 8:
  449. Icon_Attribute.icon_name = "dec_huo2";
  450. break;
  451. case 16:
  452. Icon_Attribute.icon_name = "dec_tu2";
  453. break;
  454. }
  455. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  456. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  457. await cts.WaitAll();
  458. }
  459. }
  460. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  461. {
  462. foreach (var itemWidgetType1 in itemWidgetType1s)
  463. {
  464. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  465. }
  466. itemWidgetType1s.Clear();
  467. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  468. {
  469. ItemWidgetType1 itemWidgetType1 =
  470. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  471. ItemRoot, isInstance: true);
  472. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  473. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  474. itemWidgetType1s.Add(itemWidgetType1);
  475. }
  476. ItemConfig itemConfig =
  477. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  478. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  479. //大突破需要消耗对应的法宝碎片
  480. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  481. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  482. {
  483. ItemWidgetType1 itemWidgetType1 =
  484. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  485. ItemRoot, isInstance: true);
  486. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  487. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  488. itemWidgetType1s.Add(itemWidgetType1);
  489. }
  490. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  491. }
  492. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  493. {
  494. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  495. {
  496. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  497. }
  498. faBaoSkillWidgets.Clear();
  499. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  500. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  501. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  502. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  503. foreach (var powerupConfigse in fanappower)
  504. {
  505. if (powerupConfigse.config.ID == 1)
  506. {
  507. continue;
  508. }
  509. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  510. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  511. faBaoData.level = powerupConfigse.config.ID;
  512. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  513. FaBaoSkillWidget faBaoSkillWidget =
  514. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  515. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  516. faBaoSkillWidgets.Add(faBaoSkillWidget);
  517. }
  518. }
  519. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  520. {
  521. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  522. {
  523. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  524. }
  525. faBaoAttributeWidgets.Clear();
  526. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  527. {
  528. FaBaoAttributeWidget faBaoAttributeWidget =
  529. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  530. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  531. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  532. }
  533. }
  534. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  535. {
  536. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  537. selectFaBaoPanel.CustomInit(selectIndex);
  538. return selectFaBaoPanel;
  539. }
  540. public async override CTask Close()
  541. {
  542. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  543. {
  544. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  545. }
  546. faBaoAttributeWidgets.Clear();
  547. foreach (var faBaoAttributeWidget in faBaoWidgets)
  548. {
  549. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  550. }
  551. faBaoWidgets.Clear();
  552. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  553. {
  554. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  555. }
  556. faBaoSkillWidgets.Clear();
  557. foreach (var itemWidgetType1 in itemWidgetType1s)
  558. {
  559. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  560. }
  561. itemWidgetType1s.Clear();
  562. fx_ui_fabao_shengji.gameObject.SetActive(false);
  563. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  564. UpdataGradeUI(false);
  565. UpdateBjUI(false);
  566. currentFaBaoWidget = null;
  567. BtnUpGradeRoot.SetActive(false);
  568. BtnChangeRoot.SetActive(true);
  569. currentFaBaoInfo = null;
  570. selectedFaBaoInfo = null;
  571. SetSelectIcon(null);
  572. await base.Close();
  573. }
  574. }
  575. }