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							- using System.Collections.Generic;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Player;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "OpenBoxScorePanel")]
 
-     public partial class OpenBoxScorePanel : UIPanel
 
-     {
 
-         List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
 
-         List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
 
-         AccountFileInfo.SummonData summonData;
 
-         private OpenBoxProgressReward[] openBoxProgressRewards;
 
-         OpenBoxConfig openBoxConfig;
 
-         private void Init()
 
-         {
 
-             isAddStack = true;
 
-             IsShowAppBar = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override CTask GetFocus()
 
-         {
 
-             TitlePanel.ClosePanel();
 
-             return base.GetFocus();
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Ok.onClick.AddListener(() =>
 
-             {
 
-                 summonData.isSummonSocre = true;
 
-                 AccountFileInfo.Instance.SavePlayerData();
 
-                 Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
 
-                 StartRoot.gameObject.SetActive(summonData.isSummonSocre);
 
-                 if (summonData.isSummonSocre)
 
-                 {
 
-                     Text_JingDu.text =
 
-                         $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
 
-                     Text_Score.text = $"目前得分:{summonData.score}";
 
-                 }
 
-             });
 
-         }
 
-         public async override CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
 
-             openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
 
-             openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
 
-             Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
 
-             StartRoot.gameObject.SetActive(summonData.isSummonSocre);
 
-             if (summonData.isSummonSocre)
 
-             {
 
-                 Text_JingDu.text =
 
-                     $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
 
-                 Text_Score.text = $"目前得分:{summonData.score}";
 
-             }
 
-             
 
-             using (CTaskAwaitBuffer cts =
 
-                    new CTaskAwaitBuffer())
 
-             {
 
-                 cts.AddTask(CreatSummonScoreRuleWidget());
 
-                 cts.AddTask(CreatSummonScoreAwardWidget());
 
-                 await cts.WaitAll();
 
-             }
 
-             for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
 
-             {
 
-                 if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)
 
-                 {
 
-                     summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
 
-                     if (summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
 
-                     {
 
-                         summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
 
-                     }
 
-                     break;
 
-                 }
 
-             }
 
-             return await base.AsyncInit(uiData);
 
-         }
 
-         private async CTask CreatSummonScoreRuleWidget()
 
-         {
 
-             List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
 
-             using (CTaskAwaitBuffer<SummonScoreRuleWidget> ctb =
 
-                    new CTaskAwaitBuffer<SummonScoreRuleWidget>())
 
-             {
 
-                 for (var i = 0; i < openBoxScoreRules.Count; i++)
 
-                 {
 
-                     ctb.AddTask(
 
-                         UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1));
 
-                 }
 
-                 summonScoreRuleWidgets = await ctb.WaitAll();
 
-             }
 
-             for (var i = 0; i < openBoxScoreRules.Count; i++)
 
-             {
 
-                 summonScoreRuleWidgets[i].CustomInit(openBoxScoreRules[i], i);
 
-             }
 
-         }
 
-         private async CTask CreatSummonScoreAwardWidget()
 
-         {
 
-             using (CTaskAwaitBuffer<SummonScoreAwardWidget> ctb =
 
-                    new CTaskAwaitBuffer<SummonScoreAwardWidget>())
 
-             {
 
-                 for (var i = 0; i < openBoxProgressRewards.Length; i++)
 
-                 {
 
-                     ctb.AddTask(
 
-                         UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2));
 
-                 }
 
-                 summonScoreAwardWidgets = await ctb.WaitAll();
 
-             }
 
-             for (var i = 0; i < openBoxProgressRewards.Length; i++)
 
-             {
 
-                 summonScoreAwardWidgets[i].CustomInit(openBoxProgressRewards[i], AwardSummonScore);
 
-             }
 
-         }
 
-         private void AwardSummonScore()
 
-         {
 
-             //到达进度自动领取奖励
 
-             if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
 
-                 summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
 
-             {
 
-                 for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)
 
-                 {
 
-                     if (summonData.score >= openBoxProgressRewards[i].TotalScore)
 
-                     {
 
-                         for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)
 
-                         {
 
-                             PlayerManager.Instance.BagController.AddItem(openBoxProgressRewards[i].PrizeID[i1],
 
-                                 openBoxProgressRewards[i].PrizeCount[i1]);
 
-                         }
 
-                         break;
 
-                     }
 
-                 }
 
-                 summonData.isSummonSocre = false;
 
-                 summonData.score = 0;
 
-                 summonData.drawHistory.Clear();
 
-                 foreach (var summonSocreData in summonData.summonSocreData)
 
-                 {
 
-                     summonSocreData.currentCount = 0;
 
-                 }
 
-                 // summonData.summonSocreData.Clear();
 
-                 AccountFileInfo.Instance.SavePlayerData();
 
-             }
 
-             else
 
-             {
 
-                 LogTool.Error("领取失败!");
 
-             }
 
-         }
 
-         public async static CTask OpenPanel()
 
-         {
 
-             await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
 
-             }
 
-             summonScoreRuleWidgets.Clear();
 
-             foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
 
-             }
 
-             summonScoreAwardWidgets.Clear();
 
-             AwardSummonScore();
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
  |